AranHase
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 Aug 15 awarded Yearling Oct 16 awarded Informed Aug 15 awarded Yearling Sep 29 answered Best way to play footstep-sounds of character? Aug 16 awarded Citizen Patrol Aug 15 awarded Yearling Jan 14 answered How do I export a Java project on Eclipse as an executable? Jan 3 answered What is the best way to check lists of objects that collide Dec 29 reviewed Reviewed Is there an AIR native extension to use GameCenter APIs for turn-based games? Dec 29 reviewed Reviewed Your mobile device as controller for webapps Dec 26 revised Simple Bounding Sphere Calculations for 2d game edited body Dec 26 reviewed No Action Needed Should I finish high school or teach myself? Dec 24 comment Simple Bounding Sphere Calculations for 2d game Check this question: stackoverflow.com/questions/8367512/… If it did not solve your problem, open another question (i think). Also, I'm assuming you mean circle instead of sphere... Dec 24 comment Simple Bounding Sphere Calculations for 2d game with `p1.x = 100` and `p2.x = 200` then `dx = 100-200 = -100`. Using the formula `distance_x = sqrt(dx*dx)` we have `distance_x = sqrt(-100 * -100) = sqrt(+10000)`. So, `distance_x = 100`. You are multiplying two negative numbers, so the result is always positive. Dec 24 reviewed Reviewed Logic For camera Movement Dec 24 reviewed Reviewed OpenGL ModelView matrix Dec 24 reviewed Reviewed AngelCode's Bmfont about widths Dec 24 answered Simple Bounding Sphere Calculations for 2d game Dec 21 answered Libgdx optimization of big arrays Dec 1 awarded Custodian