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BerndBrot
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Sep 28 '12 at 12:14
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27
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11
Technique for objects following each other in complete movement?
7
Game software design
5
Web-based interactive fiction engine?
4
How can I scale player/enemy stats to balance the difficulty just right?
4
Expiring timed actions a good idea?
3
What game design/game theory resources should I watch for a “TCG-like” game?
3
RPG Monster-Area, Spawn, Loot table Design
2
Inventory Management concepts in XNA game
2
Variable Visibility Class Interaction
1
Smarty templating system really needed?
1
How can I implement a matchmaker?
1
Before multiplayer match setup
1
Ranking system in an Android Open Source project
1
Design Pattern for Social Game Mission Mechanics
1
How to keep balance / Unlock items / achievement rules
1
Passive skills and items
1
Designing Drops system - How and where chance of drops are defined?
1
Advice on a PHP RPG System
0
PHP city-sim castle layout
0
Looking for feedback on design pattern for simple 2D environment
0
Introducing generic commands in text-based interactive fiction game
0
Organize game classes C# XNA
0
How to approach dual skills in an rpg game
0
Calculation of a fight with many entities
0
How can I randomly generate arbitrary “rules” for a creative card game
0
Game resources storing
0
What's the best way to keep battle log in a browser based game written in PHP?
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