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seen May 25 '13 at 22:57

May
11
comment MMOFPS Player Positions
Unless you are making a P2P game (not a server-client model), there is no situation where client will tell other clients its position. You can never thrust the data received from client, you always have to check its validity server-side.
May
11
comment Securing a TCP connection on iOS for an MMO
Encryption is to prevent a 3rd party listening in on the communication, it has no point if the aim here is to prevent your legitimate users being naughty.
May
11
comment MMOFPS Player Positions
You do. These are two unrelated questions.