| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 9 months |
| seen | 7 hours ago | |
| stats | profile views | 15 |
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Feb 19 |
comment |
How does Minecraft update process work? Thanks for the answer! |
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Feb 19 |
accepted | How does Minecraft update process work? |
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Feb 19 |
comment |
How does Minecraft update process work? Yeah that was my intention, I guess I can title it "How can I create a update processes similar to Minecraft"? |
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Feb 18 |
asked | How does Minecraft update process work? |
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Feb 8 |
comment |
Tile Based Engine: Storing Tiles and Levels Might be worth to take a search around the site, tons of questions like this already been asked / answered. |
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Feb 3 |
accepted | Best approach for Event driven UI |
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Feb 3 |
comment |
Best approach for Event driven UI Thank you, this is what I was looking for! If I went for a direct dispatch design, it would be very messy because of the amount of possible functions one event could involve. So I was hoping to find a more OO approach and the observer pattern seems to be the answer! |
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Feb 3 |
comment |
Best approach for Event driven UI In my case, multiple events will have to be shared between different functions. Example, the on click event might do 3 different things based off some setting (Like copy, move, etc). In that case should I check the each setting if the event is relative to it, and then perform whatever action it does? As I said above, I could do this, but I'm interested if there's a more efficient / clean way of doing it. |
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Feb 3 |
asked | Best approach for Event driven UI |
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Dec 27 |
awarded | Commentator |
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Dec 27 |
accepted | Is jButton in Java suitable for a Game GUI? |
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Dec 27 |
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Is jButton in Java suitable for a Game GUI? Okay I think I'll go with that then (Create your own button). |
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Dec 25 |
awarded | Student |
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Dec 24 |
asked | Is jButton in Java suitable for a Game GUI? |
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Dec 6 |
accepted | Render graphics using Doubles in Graphics2D |
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Dec 6 |
comment |
Render graphics using Doubles in Graphics2D I was actually thinking about checking out Shape & using that. Thanks the for the answer! |
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Dec 6 |
awarded | Critic |
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Dec 6 |
asked | Render graphics using Doubles in Graphics2D |
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Nov 12 |
comment |
The technology behind 22can's curiosity I know right now they are currently re-designing / fixing there servers, so I don't think this question can be answered until those are back up & running. |
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Nov 12 |
comment |
Is there any map maker for javaME game? Tiled produces an XML File. This contains everything about the actual map. When the game / level first loads, you can read this XML file, and transform the tile value into an int. |