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visits member for 1 year, 8 months
seen Jan 24 at 2:17

Dec
31
accepted Determining which edge of a box was clicked in Unity
Dec
27
awarded  Yearling
Dec
27
asked Determining which edge of a box was clicked in Unity
Nov
14
answered Scalability of multi-threading in game server
Nov
7
comment How should I market a mobile game with a low budget?
I'll give reddit (/r/gamedev) a go then, thanks anyway guys!
Nov
7
comment How should I market a mobile game with a low budget?
I understand there is many ways, I just don't know what they are. The point of my question was for someone to list "what these ways are" or examples of how others have done it.
Nov
7
revised How should I market a mobile game with a low budget?
added 124 characters in body
Nov
7
comment How should I market a mobile game with a low budget?
@evan Sorry I guess this could be considered polling for ideas but I was more looking for specific examples, I'll edit my question to reflect that.
Nov
7
comment How should I market a mobile game with a low budget?
@ashes999 I planned on doing that :) I'm just afraid about getting past the initial push of exposure.
Nov
7
asked How should I market a mobile game with a low budget?
Aug
23
accepted Move a player in the opposite direction they are looking
Aug
23
comment Move a player in the opposite direction they are looking
Oh I re-read your comment, I think I understand how to accomplish this now.
Aug
23
comment Move a player in the opposite direction they are looking
I'm using Character Controllers so I don't think I'm supposed to modify the position that way. Could I just make that a vector and apply a Move?
Aug
23
comment Move a player in the opposite direction they are looking
Darn, hitting enter makes it post. So continuing from there, the reason I used a quaternion was because the way I originally coded it I multiplied the current camera rotation by a Vector3 called speed (as you pointed out). So to get the opposite of that I just made a new quaternion, but I like your solution a lot more. The only issue is this can only work backwards, how would I make it based off the opposite angle I'm pointing?
Aug
23
comment Move a player in the opposite direction they are looking
First of all thank you for explaining this. I really don't know much about physics and everything I do is mostly from trial and error.
Aug
22
answered Move a player in the opposite direction they are looking
Aug
22
revised Move a player in the opposite direction they are looking
added 168 characters in body
Aug
22
comment Move a player in the opposite direction they are looking
@sftrabbit yes it is
Aug
22
comment Move a player in the opposite direction they are looking
@Seth I no loner have it but will do my best to replicate it in a second
Aug
22
asked Move a player in the opposite direction they are looking