343 reputation
17
bio website
location
age
visits member for 2 years
seen 9 hours ago

1d
accepted Align tetrahedrons
1d
comment Align tetrahedrons
Mostly works from this solution, playing around with it now. Thanks!
1d
revised Align tetrahedrons
added 156 characters in body
1d
comment Align tetrahedrons
The second picture was me manually placing the object there, so creating an algorithm to place it.
1d
asked Align tetrahedrons
Dec
31
accepted Determining which edge of a box was clicked in Unity
Dec
27
awarded  Yearling
Dec
27
asked Determining which edge of a box was clicked in Unity
Nov
14
answered Scalability of multi-threading in game server
Nov
7
comment How should I market a mobile game with a low budget?
I'll give reddit (/r/gamedev) a go then, thanks anyway guys!
Nov
7
comment How should I market a mobile game with a low budget?
I understand there is many ways, I just don't know what they are. The point of my question was for someone to list "what these ways are" or examples of how others have done it.
Nov
7
revised How should I market a mobile game with a low budget?
added 124 characters in body
Nov
7
comment How should I market a mobile game with a low budget?
@evan Sorry I guess this could be considered polling for ideas but I was more looking for specific examples, I'll edit my question to reflect that.
Nov
7
comment How should I market a mobile game with a low budget?
@ashes999 I planned on doing that :) I'm just afraid about getting past the initial push of exposure.
Nov
7
asked How should I market a mobile game with a low budget?
Aug
23
accepted Move a player in the opposite direction they are looking
Aug
23
comment Move a player in the opposite direction they are looking
Oh I re-read your comment, I think I understand how to accomplish this now.
Aug
23
comment Move a player in the opposite direction they are looking
I'm using Character Controllers so I don't think I'm supposed to modify the position that way. Could I just make that a vector and apply a Move?
Aug
23
comment Move a player in the opposite direction they are looking
Darn, hitting enter makes it post. So continuing from there, the reason I used a quaternion was because the way I originally coded it I multiplied the current camera rotation by a Vector3 called speed (as you pointed out). So to get the opposite of that I just made a new quaternion, but I like your solution a lot more. The only issue is this can only work backwards, how would I make it based off the opposite angle I'm pointing?
Aug
23
comment Move a player in the opposite direction they are looking
First of all thank you for explaining this. I really don't know much about physics and everything I do is mostly from trial and error.