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visits member for 2 years, 8 months
seen Apr 4 at 17:01

Mar
19
awarded  Nice Question
Jan
19
awarded  Famous Question
Nov
3
awarded  Notable Question
Oct
6
awarded  Popular Question
Sep
8
awarded  Curious
Sep
7
accepted Unity new UI - Dynamically change the functions called by GUI elements
Sep
7
asked Unity new UI - Dynamically change the functions called by GUI elements
Aug
21
comment Align tetrahedrons
@cobbal yep, learned that the hard way... For some reason I figured you could because you can tile triangles in 2D.
Aug
19
accepted Align tetrahedrons
Aug
19
comment Align tetrahedrons
Mostly works from this solution, playing around with it now. Thanks!
Aug
19
revised Align tetrahedrons
added 156 characters in body
Aug
19
comment Align tetrahedrons
The second picture was me manually placing the object there, so creating an algorithm to place it.
Aug
19
asked Align tetrahedrons
Dec
31
accepted Determining which edge of a box was clicked in Unity
Dec
27
awarded  Yearling
Dec
27
asked Determining which edge of a box was clicked in Unity
Nov
14
answered Scalability of multi-threading in game server
Aug
23
accepted Move a player in the opposite direction they are looking
Aug
23
comment Move a player in the opposite direction they are looking
Oh I re-read your comment, I think I understand how to accomplish this now.
Aug
23
comment Move a player in the opposite direction they are looking
I'm using Character Controllers so I don't think I'm supposed to modify the position that way. Could I just make that a vector and apply a Move?