114 reputation
6
bio website pureferret.deviantart.com
location Bath, United Kingdom
age 25
visits member for 2 years, 1 month
seen Sep 4 '13 at 20:01

I'm a recent graduate with a perchant for Java, Science, Coffee, Games and Cooking!


Sep
4
comment Secure login for a game that is open source
@JonathanDickinson is there anyway you can expand on that into an answer?
Jun
21
comment How significant is the addition of multiplayer to a singleplayer game compared to starting with multiplayer in mind?
Related: gamedev.stackexchange.com/q/34064/18913
Mar
26
awarded  Organizer
Nov
18
revised How do I add a custom mob to Minecraft?
added a new tag
Nov
18
suggested suggested edit on How do I add a custom mob to Minecraft?
Nov
18
comment Are there any good guides for making mods for Minecraft?
@Byte56 yes I have done basic research. All of those those results are for installing mods, with one or two for something called 'mod maker' which is a gui interface which allows limited mad making, no coding involved. The other search I ran, here has similar results.
Nov
17
awarded  Scholar
Nov
17
accepted How do we adapt our game to work over a network?
Nov
17
asked Are there any good guides for making mods for Minecraft?
Aug
12
comment How do we adapt our game to work over a network?
@seanmiddleditch thanks! This exactly the sort of thing I need to know. It is an excessively simple game though.
Aug
11
awarded  Student
Aug
11
revised How do we adapt our game to work over a network?
added 391 characters in body; edited title
Aug
11
awarded  Supporter
Aug
11
comment How do we adapt our game to work over a network?
I'm not sure what I'd need to tell you about the game so you could answer better, but knowing not to go with gwt and keep it in java/swing with a tack on network code to pass information is great to know. Thanks!
Aug
11
revised How do we adapt our game to work over a network?
added 29 characters in body
Aug
11
revised How do we adapt our game to work over a network?
added 37 characters in body
Aug
11
awarded  Editor
Aug
11
revised How do we adapt our game to work over a network?
deleted 68 characters in body
Aug
11
asked How do we adapt our game to work over a network?
Aug
11
awarded  Autobiographer