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Jan
2
awarded  Popular Question
Jun
2
comment Unity3d Transform.position float range
Question 3: the "occasionally reset player's and world's position" part is probably what I should do. But I am doing a multiplayer online game. In this case I guess I'll need two coordinate systems? Otherwise the same game objects will have different positions at different players?
Jun
2
comment Unity3d Transform.position float range
My player certainly don't need to see entities a million meters away, but my game world is an open space galaxy, so I want to know the upper space limit of my game world. That's why I'm trying out in Unity now.
Jun
2
comment Unity3d Transform.position float range
Question 2: why 1 unit = 1 meter. Previously I thought you can scale everything in the game world as you like. Am I missing something here?
Jun
2
comment Unity3d Transform.position float range
Thanks for the reply! Question 1: why the further from the origin, the less absolute precision? Accumulated error?
Jun
2
asked Unity3d Transform.position float range
Sep
6
awarded  Supporter
Sep
1
awarded  Student
Sep
1
asked P2P synchronization: can a player update fields of other players?
Aug
11
awarded  Autobiographer