11,483 reputation
24173
bio website richardcarter.org
location Raleigh, NC
age 24
visits member for 4 years, 4 months
seen Oct 22 at 21:17

I'm a software developer at NetApp, with an avid side interest in game development.


Nov
21
revised What are the most common AI systems implemented in Tower Defense Games
removed the number limit thing
Oct
17
revised Maya 6 vs Maya 2013
deleted 489 characters in body
Oct
16
revised Rotate sphere in Javascript / three.js while moving along x/z plane
axis -> plane, axe -> axis, other misc spelling
Oct
12
revised How should I generate and store the boundries of a cave?
corrected spelling and code comment mistake
Oct
11
revised Library like ENet, but for TCP?
make RakNet into a link and removed the non-link url
Oct
11
revised Saving virtual goods balance in Android Game
added 80 characters in body
Oct
10
revised Models from 3ds max lose their transformations when input into XNA
little bit of tidying up, also "loose" -> "lose" (ugh!)
Oct
8
revised directx9 wiki excerpt
added 41 characters in body
Oct
8
revised Handling player logoff and logon in a persistent world without breaking immersion
Removed backstory.
Oct
8
revised Turn based game - HTTP or WebSocket?
Corrected "WebSocket" singular name; other small grammar corrections.
Oct
6
revised allegro wiki description
added 1 characters in body
Oct
6
revised allegro wiki excerpt
singularized
Oct
3
revised How to discourage micromanagement in strategy games?
removed racism
Oct
2
revised Managing different utility classes between engine and libraries
spelling fix "separate"
Sep
25
revised 3D space game development
Wikipedia link -> en; we're all speaking English here.
Nov
14
revised How do I declare the variable “i” and “remove” in actionscript3?
added 4 characters in body
Nov
9
revised How can I randomly generate a unit instance based on a probability?
added 642 characters in body
Nov
3
revised How often to save player's state in persistent online games?
added 632 characters in body
Oct
29
revised Searching for the right engine for a simple FPS
added 79 characters in body
Oct
27
revised How can I make OpenGL textures scale without becoming blurry?
edited body