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Oct
10
revised Models from 3ds max lose their transformations when input into XNA
little bit of tidying up, also "loose" -> "lose" (ugh!)
Oct
9
comment Turn based game - HTTP or WebSocket?
Indeed, please explain. If it's good enough for Google and Facebook, why wouldn't it be good enough for pretty much anyone?
Oct
9
comment creating a simulation game, what type of knowledge is needed?
@Jordan I see you are indeed not a native speaker, I apologize. "What is needed?" or "what might be needed?" would be correct. If this were not a closed question I would edit to fix its grammar.
Oct
9
comment creating a simulation game, what type of knowledge is needed?
Our FAQ on "What kind of questions can I ask here?" explicitly states "how do I get started" questions as disallowed. There are plenty of books, tutorials, etc. to get you started, and it really starts with your own motivation to seek those out. Please feel free to ask better questions according to the FAQ once you do get started!
Oct
9
reviewed Approve graph tag wiki
Oct
9
reviewed Approve graph tag wiki excerpt
Oct
8
reviewed Edit directx9 tag wiki excerpt
Oct
8
revised directx9 wiki excerpt
added 41 characters in body
Oct
8
comment Turn based game - HTTP or WebSocket?
Or really bad :) [at the time I wrote this, I was talking about if you're bad at it so you just take turns without pausing for thought; it's a lame joke in retrospect]
Oct
8
comment How to build a turn-based multiplayer “real time” server
@jmosesman max_execution_time
Oct
8
reviewed Approve dll tag wiki excerpt
Oct
8
reviewed Approve online tag wiki excerpt
Oct
8
reviewed Approve websocket tag wiki excerpt
Oct
8
reviewed Approve websocket tag wiki
Oct
8
revised Handling player logoff and logon in a persistent world without breaking immersion
Removed backstory.
Oct
8
revised Turn based game - HTTP or WebSocket?
Corrected "WebSocket" singular name; other small grammar corrections.
Oct
8
comment Turn based game - HTTP or WebSocket?
It's broad, but I wouldn't say "far too broad". I think I made a decent answer out of it.
Oct
8
answered Turn based game - HTTP or WebSocket?
Oct
8
reviewed Approve Handling player/background movements in 2D games
Oct
8
comment How to build a turn-based multiplayer “real time” server
@jmosesman Yes, and then just before the timeout (enforced by your web server, e.g. Apache), exit() the PHP script and have the client open a new connection.