11,308 reputation
23972
bio website richardcarter.org
location Raleigh, NC
age 24
visits member for 4 years
seen 11 hours ago

I'm a software developer at NetApp, with an avid side interest in game development.


Oct
8
revised Handling player logoff and logon in a persistent world without breaking immersion
Removed backstory.
Oct
8
revised Turn based game - HTTP or WebSocket?
Corrected "WebSocket" singular name; other small grammar corrections.
Oct
8
comment Turn based game - HTTP or WebSocket?
It's broad, but I wouldn't say "far too broad". I think I made a decent answer out of it.
Oct
8
answered Turn based game - HTTP or WebSocket?
Oct
8
reviewed Approve suggested edit on Handling player/background movements in 2D games
Oct
8
comment How to build a turn-based multiplayer “real time” server
@jmosesman Yes, and then just before the timeout (enforced by your web server, e.g. Apache), exit() the PHP script and have the client open a new connection.
Oct
7
answered How to build a turn-based multiplayer “real time” server
Oct
7
comment Using copyrighted sprites
While you might get answers on this question, be aware that you should take all legal advice received over the internet with a (giant) grain of salt, and when in doubt, talk to a real lawyer.
Oct
7
comment How to fly enemies like galaxian game enemies?
What movement are you trying to recreate? What have you tried?
Oct
6
reviewed Edit suggested edit on allegro tag wiki
Oct
6
revised allegro wiki description
added 1 characters in body
Oct
6
reviewed Edit suggested edit on allegro tag wiki excerpt
Oct
6
revised allegro wiki excerpt
singularized
Oct
5
comment Are there tools available for building hierarchical sprite-based objects in games like Vector Man or Gunstar Heroes?
What do you mean by "build"? For what would they be built?
Oct
5
comment Is it possible to make/translate a 3d engine to ruby on rails?
As a side note, all the desktop browsers except IE currently support WebGL at least partially, and rather significantly in my experience (and for several versions, too!). Here's a WebGL example - do you see it in your browser?
Oct
5
answered Is it possible to make/translate a 3d engine to ruby on rails?
Oct
5
answered Choosing the correct network protocol for my type of game (its Wc3 Warlock style)
Oct
4
comment Good practices while working with multiple game engines, porting a game to a new engine
Please don't edit more questions into your question; you should think them through and if they are a good fit for the site, post them as new questions. Edits should be used only for clarification. Otherwise, I'm not sure what you're searching for with this question. It also doesn't seem game development specific; you might try wording it better and asking it on Stack Overflow. Still, it's a very open-ended, discussion type question, which doesn't lend well to our Q&A format, and it'd likely be closed on SO as well.
Oct
4
comment Updating physics for animated models
@MathiasHölzl Well yes, it's fine that it returns something of type XMFLOAT4X4, but that wasn't my question to you. If the GetStorage method is, for example, doing a lookup of that matrix in a hashtable, then you're unnecessarily doing 16 hashtable lookups when you should just do one (call mat.GetStorage() once) and then operate on the returned matrix object. And then if this is indeed the bottleneck, you'd cut the time to around 1/16th (perhaps even less, with compiler optimizations that this might open up) which would probably be much closer to acceptable.
Oct
4
comment Updating physics for animated models
What is the code behind mat.GetStorage()? Calling that method over and over is unnecessary; you should store its result in a variable.