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Oct
11
revised Saving virtual goods balance in Android Game
added 80 characters in body
Oct
11
answered Saving virtual goods balance in Android Game
Oct
10
comment How can I protect my games?
For your first question, it's off topic (not specific to game development) and you should do research on "system administration", but really you should first decide on a platform (Windows or Linux), software, etc. and look into administering each one. As for the second, you'll find many good questions and answers if you search for cheating. After you read through those, then ask a specific question if you still have one. Also, please don't ask two questions in one. :)
Oct
10
comment Legal concerns with orchestrating a music submission contest
I've disregarded the spam flag; no automated action is taken on only one flag. As with any legal advice received over the internet, you should take any answers received here as mere suggestions and talk to a real lawyer. In addition, laws are different around the world, so answers received may be specific to the answerer's region, and you may want to talk to a lawyer with knowledge of international laws. As a made-up example, it may be the case that some regions prohibit receiving prize money electronically.
Oct
10
revised Models from 3ds max lose their transformations when input into XNA
little bit of tidying up, also "loose" -> "lose" (ugh!)
Oct
9
comment Turn based game - HTTP or WebSocket?
Indeed, please explain. If it's good enough for Google and Facebook, why wouldn't it be good enough for pretty much anyone?
Oct
9
comment creating a simulation game, what type of knowledge is needed?
@Jordan I see you are indeed not a native speaker, I apologize. "What is needed?" or "what might be needed?" would be correct. If this were not a closed question I would edit to fix its grammar.
Oct
9
comment creating a simulation game, what type of knowledge is needed?
Our FAQ on "What kind of questions can I ask here?" explicitly states "how do I get started" questions as disallowed. There are plenty of books, tutorials, etc. to get you started, and it really starts with your own motivation to seek those out. Please feel free to ask better questions according to the FAQ once you do get started!
Oct
9
reviewed Approve graph tag wiki
Oct
9
reviewed Approve graph tag wiki excerpt
Oct
8
reviewed Edit directx9 tag wiki excerpt
Oct
8
revised directx9 wiki excerpt
added 41 characters in body
Oct
8
comment Turn based game - HTTP or WebSocket?
Or really bad :) [at the time I wrote this, I was talking about if you're bad at it so you just take turns without pausing for thought; it's a lame joke in retrospect]
Oct
8
comment How to build a turn-based multiplayer “real time” server
@jmosesman max_execution_time
Oct
8
reviewed Approve dll tag wiki excerpt
Oct
8
reviewed Approve online tag wiki excerpt
Oct
8
reviewed Approve websocket tag wiki excerpt
Oct
8
reviewed Approve websocket tag wiki
Oct
8
revised Handling player logoff and logon in a persistent world without breaking immersion
Removed backstory.
Oct
8
revised Turn based game - HTTP or WebSocket?
Corrected "WebSocket" singular name; other small grammar corrections.