11,523 reputation
24273
bio website richardcarter.org
location Raleigh, NC
age 24
visits member for 4 years, 5 months
seen Dec 11 at 23:07

I'm a software developer at NetApp, with an avid side interest in game development.


Jun
13
awarded  Pundit
May
16
awarded  Notable Question
Apr
29
awarded  Nice Answer
Apr
18
awarded  Good Question
Mar
25
awarded  Good Answer
Mar
5
awarded  Notable Question
Feb
6
awarded  Good Question
Feb
5
awarded  Popular Question
Jan
9
awarded  Generalist
Jan
4
awarded  Enlightened
Jan
4
awarded  Nice Answer
Jan
2
awarded  Notable Question
Dec
14
comment Exporting XNA class library as a DLL file
I was only responding to a flag. The definition of a downvote is "this answer is not useful". His question was how to compile a DLL and you have answered it by telling him to open and compile it. I guess it's valid in some sense, but I would agree that it's not useful/helpful to the author. If you put yourself in his shoes and then read your answer, do you think it answers his questions? Regardless, it's up to the community and original author to decide what's a good answer by voting, I was merely giving a suggestion.
Dec
13
comment Exporting XNA class library as a DLL file
Please give more details. This doesn't seem to actually answer the question.
Nov
25
comment using std::chrono::steady_clock for timing
Perhaps you should take a look into the source code of a game library's timing functions; behind them you should simply find some system-specific API calls, nothing custom or arcane. The game library should simply be using the best standard timer choice, that is, one which is high resolution and accurate.
Nov
25
comment Gigantic 2d maps?
Have you considered using tiles?
Nov
21
revised What are the most common AI systems implemented in Tower Defense Games
removed the number limit thing
Nov
21
comment What are the most common AI systems implemented in Tower Defense Games
Limiting a number of responses (which, by the way, is not really possible since anyone can give an answer) is not meaningful, nor does it make a question less open ended. "Popular" is a good way to judge useful. It's sort of a list question, but I think the question is valid - what AI algorithms apply to tower defense games. And it's plausible that these algorithms could be discovered/known for closed-source games as well. Some games expose them in editor utilities, some might have a dev blog that talks about it or a Q&A with a developer, and so on.
Nov
11
comment Making a Photo Hunt Game using Javascript and HTML5
This question is vague (what is a "photo hunt" game?) and broad. You should define what you want, break it down into the pieces you need (you gave a couple of examples), and then work on those pieces and ask specific, answerable questions here if you have trouble. In any case, please improve your question.
Nov
11
comment Do games use threads?
Layne, it looks like the while loop is pseudocode and the comments would be replaced by real code. Nubcake did the right thing in not copy-pasting an actual game loop. Please share your knowledge without including personal insults and snide remarks... We're all just here to learn! :)