11,784 reputation
34374
bio website richardcarter.org
location Raleigh, NC
age 25
visits member for 4 years, 10 months
seen Mar 31 at 0:41

I'm a software developer at Nimble Storage, with an avid side interest in game development.


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Dec
14
comment Exporting XNA class library as a DLL file
I was only responding to a flag. The definition of a downvote is "this answer is not useful". His question was how to compile a DLL and you have answered it by telling him to open and compile it. I guess it's valid in some sense, but I would agree that it's not useful/helpful to the author. If you put yourself in his shoes and then read your answer, do you think it answers his questions? Regardless, it's up to the community and original author to decide what's a good answer by voting, I was merely giving a suggestion.
Dec
13
comment Exporting XNA class library as a DLL file
Please give more details. This doesn't seem to actually answer the question.
Nov
25
comment using std::chrono::steady_clock for timing
Perhaps you should take a look into the source code of a game library's timing functions; behind them you should simply find some system-specific API calls, nothing custom or arcane. The game library should simply be using the best standard timer choice, that is, one which is high resolution and accurate.
Nov
25
comment Gigantic 2d maps?
Have you considered using tiles?