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Nov 11 |
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Do games use threads? Layne, it looks like the while loop is pseudocode and the comments would be replaced by real code. Nubcake did the right thing in not copy-pasting an actual game loop. Please share your knowledge without including personal insults and snide remarks... We're all just here to learn! :) |
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Nov 8 |
awarded | Popular Question |
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Oct 26 |
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Characteristics, what's the inverse of (x*(x+1))/2? I believe the answer would involve a bit of Calculus, specifically something under the topic of "Series and Sequences". Reminds me vaguely of my second-year college courses, but I can't be any more specific than that for lack of remembering the details. Math.SE could be the place to ask this, or some other math type forum. Hopefully you have some keywords to go from now. |
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Oct 26 |
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What is Manhattan distance? I don't even know what is going on here. @rajeshverma423 Please improve your question and then flag for it to be re-opened, if there's a legitimate question here. |
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Oct 23 |
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How should I set up UDK with Git and CruiseControl? @MartinSojka Quick start guides often indicate that the question is either too localized (how do I set up an environment with X and Y connected to Z and...) or multiple questions (should be broken into one question per question). It would be best if you stuck to one specific topic. If you need help setting up CruiseControl.NET with Git, ask that in Stack Overflow. If you need help checking UDK into Git, ask that in a different question (it'd be closed as duplicate, clearly). Your question here is how to set up continuous integration on a UDK project, i.e. how to automate building it. Right? |
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Oct 23 |
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How should I set up UDK with Git and CruiseControl? In order to make your question clearer, you could edit out mentioning Git. Your question seems to be how to set up UDK with continuous integration, specifically CruiseControl.NET, and there's a lot of extra in the question title and text. |
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Oct 23 |
answered | How should I set up UDK with Git and CruiseControl? |
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Oct 23 |
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How do I deal with the problems of a fast side-scroller? You should probably study the Sonic the Hedgehog video games. They've been very successful and are quite fast-paced. |
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Oct 17 |
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Maya 6 vs Maya 2013 I edited out your second question. Please post one question per question... |
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Oct 17 |
revised |
Maya 6 vs Maya 2013 deleted 489 characters in body |
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Oct 16 |
revised |
Rotate sphere in Javascript / three.js while moving along x/z plane axis -> plane, axe -> axis, other misc spelling |
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Oct 16 |
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How can I write data to a file that users can't easily edit? Technically all methods only achieve making the text unreadable to the common user (because the program itself has to be able to read it, therefore an expert user can always get at the unencrypted data too). It's just different degrees of "unreadable". I think this simple method is very reasonable. |
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Oct 16 |
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Advices fo starting a video game design career This question is far too discussion oriented, so it is not a fit for our Q&A site. Please ask it on a discussion forum like gamedev.net or Reddit. Also read this article about how to start making games. |
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Oct 13 |
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Game Asset Management @AndrewRussell Alright then, it sounds like this factory class is entirely unnecessary then! :) I must admit though, "Load" has that ominous sound to it, of "I'm gonna use up valuable time reading data from the slowest storage device in the system"... I'd never guess that it was caching. |
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Oct 12 |
awarded | Outspoken |
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Oct 12 |
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Game Asset Management Short answer: use a method that takes a string and looks up the Texture2D in a hash table. I'll let someone else explain it out in detail... |
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Oct 12 |
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Is there a simple isometric graphical game engine (using vectors?) that could be used for a (multiplayer) crafting/farming game? I just re-closed it as a duplicate. Take a look at that question and its two answers. It's not much, but I'm not familiar with them, sorry. However, googling for isometric game engine seems to return some results... You should probably also first choose a language/technology to use, and then search specifically for game engines in that. |
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Oct 12 |
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Are there specific benefits to using XNA for 2D development if you don't plan on releasing on xbox/windows phone? You might actually be better off switching away from XNA. Read this question and its answers. Please let me know if this fully answers your question and I'll mark it as a duplicate. |
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Oct 12 |
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Is there a simple isometric graphical game engine (using vectors?) that could be used for a (multiplayer) crafting/farming game? The answer is "yes". Seriously though, as explained in our FAQ, "what technology to use for your game idea" questions are not allowed here for a number of reasons. You may want to take this question to a more discussion-oriented website (like our chat, gamedev.net, or Reddit), or simply do your research to choose what's best for you. Google gives plenty of results for all of the keywords in your question. |
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Oct 12 |
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Should I use javascript to make a windows 8 game? This is not a good question for our site; nobody can answer for you whether you should use JavaScript or C++. You need to evaluate the pros and cons of both of them and make a decision based on whether the capabilities of the language fit your needs. If both will fit your needs, then pick whichever you think will be better to develop in. See also this meta question. |