| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 9 months |
| seen | Oct 16 '12 at 17:30 | |
| stats | profile views | 1 |
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Aug 13 |
comment |
SDL Multiple keyboard support I see. Oh well, too bad I guess. |
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Aug 12 |
asked | SDL Multiple keyboard support |
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Aug 12 |
comment |
Should I dedicate a single thread to each player in a split-screen game? It's separate games of Tetris |
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Aug 11 |
awarded | Student |
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Aug 10 |
comment |
Should I dedicate a single thread to each player in a split-screen game? I thought about it, and I think it's not really necessary, but it would be useful. How I have it set up at the moment is create game world object with constructor of screen coordinates, and execute the "play" function, which first of all does logic, then takes input and finally renders the screen at the position specified. I thought if I could create 4 threads and in each launch a different game world, that would simplify the multiplayer part and since the games are independent, it would not slow down because there is no data to share. |
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Aug 9 |
asked | Should I dedicate a single thread to each player in a split-screen game? |