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seen Sep 19 '12 at 20:15

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Sep
18
comment Can I debug XNA Xbox 360 games on my PC?
I got 3 downvote I'm still waiting for posts about why, until now we have got a mix between languages and libraries and assumptions.
Sep
18
comment Can I debug XNA Xbox 360 games on my PC?
you know this or you are just presuming that a label that says "debug something" is for debugging a complete game ?
Sep
18
comment Can I debug XNA Xbox 360 games on my PC?
that table is full of things that you CAN'T do, especially the last row, that page is telling you that you can't debug and you need a devkit. It's written in english, can't be more clear than that.
Sep
18
comment Can I debug XNA Xbox 360 games on my PC?
@Kikaimaru you can debug C# not an XNA game, they are 2 completely different things, also you can debug C# on the CLR/CLI installed on your PC, and let me ask you this question, who is ensuring you that the virtual machine that runs C# on your PC is the same that comes installed on your XBOX 360 ? Do you know about CLR and CLI ? Without mentioning the libraries.
Sep
18
comment Can I debug XNA Xbox 360 games on my PC?
you need to correct your answer, you can't debug an xbox 360 game without a devkit, period. It's basically the same thing written in your "debug" link if you read the table at that page and the phrase right before the same table, it's also a problem about kernel and libraries without any proper debug symbol so you need a device with special libraries and a special kernel for doing that.
Sep
18
comment Can I debug XNA Xbox 360 games on my PC?
@CJSculti if you are targeting a PC you can run/test/debug on a PC, if you want to run/test/debug an XBOX 360 game you need to stick with the Microsoft's rules; if you do otherwise you have to accept the random consequence of doing things in a wrong way because if you test your game on PC and you release it for XBOX 360 you are doing a really bad job and your game may work on a real console.
Sep
18
comment Can I debug XNA Xbox 360 games on my PC?
@CJSculti With this you can RUN it nothing to do with the DEBUG phase. It's a "feature" designed to test the performance of your game on a random console, a debugging phase is a much more complex phase. Basically running your game on a console will show you if you have problems with the size of your textures or the system requirements for your game.
Sep
18
answered Can I debug XNA Xbox 360 games on my PC?
Sep
17
comment how to do sprinkle effect of water in opengl in android?
you probably need a particle system for what you want to achieve and this means working on the CPU and with a physics library.
Sep
17
asked running GL ES 2.0 code under Linux ( no Android no iOS )
Sep
17
comment How do I get a Rigged 3D Model made in blender to display and animate on the iPhone?
unity is just overrated in my opinion, there are plenty of options out there, also Unity has a really poor support for mobile devices, i have tried it for Android and you can basically customize nothing in the building phase and you get really poor performance. For example there is Ogre that is a complete 3D engine free, opensource and also comes for iOS.
Sep
16
comment How should I go about learning XNA?
@CJSculti you need to master the C# to use XNA in a productive way, C# is the language and XNA is the framework, always start with the language and after that you can start with the framework. C# is really similar to java so you will find yourself confortable with many concepts, the internal details about how C# works often differs from Java, but on the surface and when it comes to the main concepts of both languages they are really similar. For learning C# you probably want to stick with a book stackoverflow.com/questions/194812/…
Sep
16
answered How should I go about learning XNA?
Sep
15
comment Will having many timers affect my game performance?
how much is "more" ? That's the problem with your question, it's not clear and can't be answered because you do not have set any boundaries.