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seen Aug 8 '12 at 4:37

Aug
8
awarded  Student
Aug
8
comment Flash: Memory usage is low but framerate keeps dropping
Darn it, well I thought I'd found the problem but it just lead me to another problem. I have a few looping animations (movieclips) in my game and when they appear on screen the Memory Profiler shows a steady increase in Shape objects, it's like Flash is recreating the shapes every iteration through the loop but never deleting them. Any idea what might be causing this?
Aug
8
awarded  Scholar
Aug
8
accepted Flash: Memory usage is low but framerate keeps dropping
Aug
8
comment Flash: Memory usage is low but framerate keeps dropping
I'm just using Flash CS5 but I am currently using thMiner profiler but I don't really know what I'm doing with it or what I should be looking for.
Aug
8
comment Flash: Memory usage is low but framerate keeps dropping
I'm fairly sure I've taken care of this. Every time I destroy a block it looks like this: blockHolder.removeChild(block); delete(block); blocks.splice(blockIndex, 1);
Aug
8
comment Flash: Memory usage is low but framerate keeps dropping
Hmm, at what amount of memory do you think the game could no longer handle 30 FPS? Because the game stays around 30 and no higher than 40.
Aug
7
asked Flash: Memory usage is low but framerate keeps dropping