| bio | website | |
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| visits | member for | 9 months |
| seen | Aug 8 '12 at 4:37 | |
| stats | profile views | 0 |
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Aug 8 |
awarded | Student |
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Aug 8 |
comment |
Flash: Memory usage is low but framerate keeps dropping Darn it, well I thought I'd found the problem but it just lead me to another problem. I have a few looping animations (movieclips) in my game and when they appear on screen the Memory Profiler shows a steady increase in Shape objects, it's like Flash is recreating the shapes every iteration through the loop but never deleting them. Any idea what might be causing this? |
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Aug 8 |
awarded | Scholar |
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Aug 8 |
accepted | Flash: Memory usage is low but framerate keeps dropping |
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Aug 8 |
comment |
Flash: Memory usage is low but framerate keeps dropping I'm just using Flash CS5 but I am currently using thMiner profiler but I don't really know what I'm doing with it or what I should be looking for. |
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Aug 8 |
comment |
Flash: Memory usage is low but framerate keeps dropping I'm fairly sure I've taken care of this. Every time I destroy a block it looks like this: blockHolder.removeChild(block); delete(block); blocks.splice(blockIndex, 1); |
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Aug 8 |
comment |
Flash: Memory usage is low but framerate keeps dropping Hmm, at what amount of memory do you think the game could no longer handle 30 FPS? Because the game stays around 30 and no higher than 40. |
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Aug 7 |
asked | Flash: Memory usage is low but framerate keeps dropping |