119 reputation
9
bio website rodrigo-silveira.com
location United States
age 29
visits member for 2 years, 2 months
seen Sep 28 at 11:54

Independent Software Contractor

"I don't know who you are. I don't know what you want. If you are looking for someone to develop a cheap app for you, I can tell you I don't have money. But what I do have are a very particular set of skills; skills I have acquired over a very long career. Skills that make me a nightmare for people like you. If you let my business go now, that'll be the end of it. I will not look for you, I will not pursue you. But if you don't, I will look for you, I will find you, and I will develop the best app money can buy you.

Websites

Tools of choice

  • C++
  • Java
  • Javascript
  • HTML 5
  • PHP

Experience

I have deep experience with native Android development, Java, and C++. On the open web platform, my expertise is with PHP (vanilla, CakePHP, CodeIgniter, and Zend Framework), Java Servlets, JSP, Javascript (vanilla and with Google Web Toolkit), HTML 5, CSS 3.


Sep
24
awarded  Scholar
Sep
24
accepted Why cap game loop delta-time?
Sep
23
comment Unity 2.5D Character Movement
Sounds like a pretty specific question to me. Since I've never used Unity, I can't begin to answer the question, however.
Sep
22
revised Why cap game loop delta-time?
added 13 characters in body
Sep
22
comment Why cap game loop delta-time?
The code does use requestAnimationFrame. As for new Date().getTime() I personally would never use that in a game loop because of the constant memory allocation from new. I usually also use the DOMHighResTimeStamp from requestAnimationFrame (callback arg) instead of calling Date.now() or performance.now(), since it's already provided.
Sep
22
revised Why cap game loop delta-time?
added 266 characters in body
Sep
22
awarded  Student
Sep
22
comment Why cap game loop delta-time?
Not sure I'm asking for tips on how to write a game loop. Just asking for feedback on a specific concrete implementation.
Sep
22
asked Why cap game loop delta-time?
Dec
22
comment Problem when scaling game screen in Libgdx
I'm pretty sure you don't get rep for answering your own question...
Dec
9
awarded  Citizen Patrol
Jun
11
awarded  Commentator
Jun
11
comment What is the definition of game state
Game state: the state or province where the game was made.
Jun
10
comment Cross-platform independent development
I agree with @bluescrn - better to know almost everything about almost nothing, than knowing almost nothing about everything: Jack of all traits, master of none.
Jun
10
awarded  Teacher
Jun
9
comment HTML5 tags on my website?
I didn't say quality APIs, but rather APIs to be used in a quality game. For example, its hard to build a quality game that performs well without using offline caching, web audio, web storage, gamepad support, web sockets, etc.
Jun
9
comment HTML5 tags on my website?
But a quality HTML5 game needs so much more than just canvas support - not to mention performance in canvas rendering...
Jun
9
answered HTML5 tags on my website?
May
31
comment Colliding a player and a maze wall
You're right. At first I had only noticed the &&s and assumed that was the problem. Updated answer.
May
31
revised Colliding a player and a maze wall
Fixed logic