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Apr 29 |
comment |
How to choose a camera angle for top view game Why not have it customisable? Allowing users to zoom with the mousewheel to their desired angle (provided it does give unfair advantages) would certainly be preferable to a fixed camera height/angle. |
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Mar 11 |
awarded | Enthusiast |
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Mar 10 |
comment |
Create a simple Point Cloud inside WPF Possibly not ideal, you may wish to learn about using vector buffer objects and such. I'm by no means an expert on the subject though, only just getting into OpenGL myself, there may be better ways that I'm unaware of. |
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Mar 9 |
comment |
Create a simple Point Cloud inside WPF There are far too many tutorials to list, but the rough thing you'll want to do is probably (using the old pipeline for simplicity); draw GL_POINTS using glVector3f(x,y,z) and use gluLookAt() for the camera that rotates around the cloud. |
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Mar 9 |
comment |
Create a simple Point Cloud inside WPF To achieve what you want to do in OpenGL for example wouldn't be too hard at all, if you genuinely don't need the lighting and such then you simply wont need to learn about nor implement it. And then if you wanted to extend what you'd done with it, it would be much easier than porting over from something else. |
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Feb 21 |
comment |
Territory patrol planning Indeed, it is imperfect. Perhaps rather than using the agents as seeds for the region grow, seeds could be planted randomly initially (one per agent). Once the region grows have finished, maybe a balancing step could be performed, treating each region like a class cluster with tiles as nodes. KNearestNeighbour or KMean or similar could iterate until some form of convergence, whereupon the regions could be regarded as roughly balanced, with each agent then being assigned to the nearest seed (euclidean distance?). (I think I am probably overcomplicating this, there has to be a simpler way...) |
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Feb 21 |
comment |
Territory patrol planning Perhaps you could look at some image processing techniques for ideas? Various region growth algorithms running concurrently could emanate from each agent until all tiles belonging to their team have been assigned a patrolling agent. |
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Feb 19 |
awarded | Analytical |
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Feb 19 |
awarded | Citizen Patrol |
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Feb 19 |
awarded | Critic |
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Feb 19 |
awarded | Supporter |
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Feb 16 |
awarded | Teacher |
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Feb 16 |
answered | Better quality texture when zooming |
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Aug 6 |
awarded | Autobiographer |