298 reputation
19
bio website
location
age
visits member for 2 years, 4 months
seen Dec 8 at 4:34

Dec
6
comment Implementing a Graph-Based Material System?
Yep, for sure, thanks!
Dec
5
revised Implementing a Graph-Based Material System?
deleted 4 characters in body
Dec
5
comment Implementing a Graph-Based Material System?
I can't thank you enough for writing such an elaborate and excellent answer. I feel like I have a great idea of where I should go from here! Thanks!
Dec
5
accepted Implementing a Graph-Based Material System?
Dec
5
asked Implementing a Graph-Based Material System?
Dec
3
revised Sound Synthesis from object collision in Virtual Reality Environment
added 342 characters in body
Dec
3
revised Sound Synthesis from object collision in Virtual Reality Environment
added 12 characters in body
Dec
3
revised Sound Synthesis from object collision in Virtual Reality Environment
added 12 characters in body
Dec
3
revised Sound Synthesis from object collision in Virtual Reality Environment
added synthesis method
Dec
3
awarded  Critic
Dec
3
awarded  Citizen Patrol
Dec
3
revised Sound Synthesis from object collision in Virtual Reality Environment
added 53 characters in body
Dec
3
accepted Picking a suitable resolution for a modern low-res game?
Dec
1
awarded  Yearling
Dec
1
revised Sound Synthesis from object collision in Virtual Reality Environment
added 499 characters in body
Dec
1
answered Sound Synthesis from object collision in Virtual Reality Environment
Dec
1
answered Texture organization and budgeting for a HD Sprite Based Game
Dec
1
comment Mixing Perspective and Orthographic Projections?
Thanks for the comment, @lisa, but I don't think this is actually the solution that I need. The main issue with a curvilinear perspective is that the it creates a warped 'fish eye' effect. The images in the OP are a bit misleading because the 3d assets in the background are warped strangely before they're exported. If you look at the vertical edges on the building in the background you'll see what I mean. So, I'm looking for something that still preserves the parallel nature of horizontal and vertical lines. Thanks though! :]
Dec
1
revised Texture organization and budgeting for a HD Sprite Based Game
clarified for poster
Dec
1
suggested approved edit on Texture organization and budgeting for a HD Sprite Based Game