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Dec
15
awarded  Nice Question
Sep
16
accepted Good techniques for syncing gameplay actions to specific animation timings?
Sep
8
comment Good techniques for syncing gameplay actions to specific animation timings?
I want some gameplay elements to be synchronized with animation. However, synchronization between two things doesn't always imply a dependency, right? I'm interested in some techniques that people use to synchronize their animations with their gameplay. I said what I've tried and what I'm currently doing to achieve this - and so my question is, is there a different/better/alternative technique that one might use or is this (animation events/notifies/callbacks baked into the assets) the standard way? Is this what you use in your projects?
Sep
8
asked Good techniques for syncing gameplay actions to specific animation timings?
May
4
awarded  Notable Question
Mar
27
awarded  Suffrage
Jan
11
awarded  Curious
Jan
10
revised Programming Dynamic 3D Water/Waves?
added 6 characters in body
Jan
10
asked Programming Dynamic 3D Water/Waves?
Dec
6
comment Implementing a Graph-Based Material System?
Yep, for sure, thanks!
Dec
5
revised Implementing a Graph-Based Material System?
deleted 4 characters in body
Dec
5
comment Implementing a Graph-Based Material System?
I can't thank you enough for writing such an elaborate and excellent answer. I feel like I have a great idea of where I should go from here! Thanks!
Dec
5
accepted Implementing a Graph-Based Material System?
Dec
5
asked Implementing a Graph-Based Material System?
Dec
3
revised Sound Synthesis from object collision in Virtual Reality Environment
added 342 characters in body
Dec
3
revised Sound Synthesis from object collision in Virtual Reality Environment
added 12 characters in body
Dec
3
revised Sound Synthesis from object collision in Virtual Reality Environment
added 12 characters in body
Dec
3
revised Sound Synthesis from object collision in Virtual Reality Environment
added synthesis method
Dec
3
awarded  Critic
Dec
3
awarded  Citizen Patrol