| bio | website | |
|---|---|---|
| location | ||
| age | 20 | |
| visits | member for | 9 months |
| seen | Mar 7 at 17:52 | |
| stats | profile views | 4 |
I am an aspiring programmer.
I love math and OpenGL. ...
I'm bad at these. Have a nice day.
|
Feb 17 |
comment |
What causes polygonal twitching in older games? Theres your link >.> . Boy this place can be fun |
|
Feb 17 |
comment |
What causes polygonal twitching in older games? I can post a link to any megaman video you should see the twitching parts but the splitting isn't something I can just find. It obviously didn't happen that often or it would of been bad for the game. Kinda comes with having played it a few times. As to your previous comment you answered it just fine without any kind of reference >.> . Thanks for all you've done. |
|
Feb 17 |
comment |
What causes polygonal twitching in older games? That was an amazing amount of information O.o. I think I'll end up giving you the correct answer. So to recreate this effect I would enlarge a scene and use only integers. Does this explain when two seemingly touching vertexes split into two different locations? If you get real close they touch but sometimes they'll split anywhere from medium to far distance. You'd think they would go to the same fixed point being so close to each other. |
|
Feb 17 |
comment |
What causes polygonal twitching in older games? I wanna recreate this effect so bad but it seams much hard to crack than I thought. |
|
Feb 17 |
comment |
What causes polygonal twitching in older games? Thanks. I was aware of the LoD. Its usually only two stages and its the whole object not pieces at a time. I was suspect of Mipmaps however I'm not sure whether that plays a role or not yet. Other than changing the texture quality I don't think it affects vertex location. I was not aware fog reduces the amount of calculations. I thought it made more. Thanks a lot for the input. |
|
Feb 16 |
comment |
What causes polygonal twitching in older games? Thats good to know. |
|
Aug 19 |
comment |
How to implement AI for fighting game No I don't. I'm speaking from very little experience. So if its any good, and I thought of it. Then surely I'm not the first.(if its any good). N moves would be smarter. But harder. |
|
Aug 13 |
comment |
Blender to 3ds max to cal3d format Thanks a lot. I will have to give that a try. I'm currently have a bunch of things to try and I'm going down the list XD. |
|
Aug 13 |
comment |
Blender to 3ds max to cal3d format I've been using the same thing. Do I only need the pytocal.py or do I need the other python files that are in a folder. Everything export except the mesh. I also found a bunch more out since. read em in my edit. |