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Aug
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awarded  Yearling
Feb
13
comment How can I make several 2D objects move in complex pre-defined patterns?
Maybe you should look at HOTween: hotween.demigiant.com. It's free, simple to use and allow you to animate of lot of property fields like vectors. You can define Sequence to create more complex animations.
Jan
23
comment Unity Photon/PUN - Updating booleans with RPCs
Where do you print this? I don't see it in the code you pasted.
Jan
22
answered Show size / dimensions of an object in Unity Inspector
Jan
22
comment Unity Photon/PUN - Updating booleans with RPCs
Might not solve your problem but i think it would make more sense if you set 'isMyTurn' to false in your SPACE bar press check condition and just send a RPC to others clients by using PhotonTarget.Others. Maybe it will make the process more clear to you and help you debug more closely.
Jan
9
awarded  Notable Question
Sep
24
awarded  Autobiographer
Aug
30
awarded  Popular Question
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12
awarded  Notable Question
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awarded  Yearling
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awarded  Popular Question
Jul
19
awarded  Tumbleweed
Jul
12
asked Does libGDX support the Xbox One controller?
Jul
12
comment Box2d pathfinding using raytracing / predicted collisions
Might be helpful: red3d.com/cwr/steer
Jul
2
awarded  Curious
May
31
accepted How to optimize a box2d simulation in action game?
May
31
comment How to optimize a box2d simulation in action game?
Great answer! Honestly, thanks for it. I like the idea, even if i think i should go with basic steering behavior and approximative collision for tiled entities. I don't know if it will save me overall CPU usage but i'm sure gonna try to implement something like that. If you don't mind, i may come back to you to share the results of the implementation : ). I'm going to accept this answer anyway, since, as you said, it will reduce the box2d simulation execution time. Thanks again.
May
30
comment How to optimize a box2d simulation in action game?
@NauticalMile nothign much to say about the gameplay, it's a test case. I'm in a closed environment (a tilled map), i can move around (platformer), and the player have to shoot all the enemies that are steering toward him.
May
27
comment How to optimize a box2d simulation in action game?
I guess i need the collisions to happen even when ennemies are not on screen since i don't want them to fall through tiles or through each other. I just don't need about being notified of thé contacts via a contact listener.
May
26
asked How to optimize a box2d simulation in action game?