1,136 reputation
321
bio website
location France
age 20
visits member for 1 year, 11 months
seen 15 hours ago

French student. Game developer hobbyist since i'm 10 :-) i'm also a GNU/Linux, Python, Java and development in general enthusiast. Most of my developments are game related but i also like to go into low level system programming.


Jul
19
awarded  Tumbleweed
Jul
12
asked Does the Xbox One controller is supported by libGDX?
Jul
12
comment Box2d pathfinding using raytracing / predicted collisions
Might be helpful: red3d.com/cwr/steer
Jul
2
awarded  Curious
May
31
accepted How to optimize a box2d simulation in action game?
May
31
comment How to optimize a box2d simulation in action game?
Great answer! Honestly, thanks for it. I like the idea, even if i think i should go with basic steering behavior and approximative collision for tiled entities. I don't know if it will save me overall CPU usage but i'm sure gonna try to implement something like that. If you don't mind, i may come back to you to share the results of the implementation : ). I'm going to accept this answer anyway, since, as you said, it will reduce the box2d simulation execution time. Thanks again.
May
30
comment How to optimize a box2d simulation in action game?
@NauticalMile nothign much to say about the gameplay, it's a test case. I'm in a closed environment (a tilled map), i can move around (platformer), and the player have to shoot all the enemies that are steering toward him.
May
27
comment How to optimize a box2d simulation in action game?
I guess i need the collisions to happen even when ennemies are not on screen since i don't want them to fall through tiles or through each other. I just don't need about being notified of thé contacts via a contact listener.
May
26
asked How to optimize a box2d simulation in action game?
May
26
comment How do I get mouse x / y of the world plane in Unity?
Yeah. Just create a plane in an empty scene (it should have a mesh collider by default). And then just attach a script somewhere that will listen for some inputs and raycast. Try to make it works and if you can't, use it as a base to improve your question.
May
26
comment How do I get mouse x / y of the world plane in Unity?
Could you try to create a minimal project as a test case and submit the relevant code snippet here?
May
26
comment How do I get mouse x / y of the world plane in Unity?
This is hard to help since we don't really know what you have tried. I have done similar things quite sometimes. Have you tried Camera.ScreenPointToRay?
May
26
answered LibGDX: Smooth movement on a grid based game
Mar
10
comment LibGDX render sprites in tiled-map format ( convert texture to sprite )
Why are you using two spritebatch? In your first example you used one spritebatch, it was a good approach, why would use a second one when using sprites?
Feb
15
answered Slick2D: Initializing graphics object before game loop
Feb
13
comment LibGdx Android Phone Resolution problem
You can directly play with the camera i guess.
Feb
13
comment LibGdx Android Phone Resolution problem
See this: stackoverflow.com/questions/9198932/…
Feb
11
comment One InputProcessor for two controllers
What do you mean by controllers? To me a controller is like a PS3/XBOX controller, is that what you mean?
Jan
30
comment How to move rigidbodies
This is not a good question for this site. I don't see the problem with rigidbody velocity.
Jan
30
answered libgdx get the value of a key