1,064 reputation
319
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location France
age 20
visits member for 1 year, 8 months
seen Mar 26 at 15:12

French student. Game developer hobbyist since i'm 10 :-) i'm also a GNU/Linux, Python, Java and development in general enthusiast. Most of my developments are game related but i also like to go into low level system programming.


Mar
10
comment LibGDX render sprites in tiled-map format ( convert texture to sprite )
Why are you using two spritebatch? In your first example you used one spritebatch, it was a good approach, why would use a second one when using sprites?
Feb
15
answered Slick2D: Initializing graphics object before game loop
Feb
13
comment LibGdx Android Phone Resolution problem
You can directly play with the camera i guess.
Feb
13
comment LibGdx Android Phone Resolution problem
See this: stackoverflow.com/questions/9198932/…
Feb
11
comment One InputProcessor for two controllers
What do you mean by controllers? To me a controller is like a PS3/XBOX controller, is that what you mean?
Jan
30
comment How to move rigidbodies
This is not a good question for this site. I don't see the problem with rigidbody velocity.
Jan
30
answered libgdx get the value of a key
Jan
28
comment How can I convert a Tiled level array to a 2D array?
Are you sure you really need a 2D array? You can do the same with a 1D array. For example array[currentLine * nbElemByLine + elemAtLine], something like that.
Jan
20
comment Android local multiplayer
You should look at Kryonet.
Jan
18
comment MMORPG design question: Storing a tile map on the client computer, security concerns
Why would you need to store the map on client side? why you don't just resend it each time the client connects? About security, if you only send the map to the client for rendering purpose, you don't really care about the player modifying the map since it will only affect his own game experience, you are suppose to handle map collisions/interactions on server side.
Jan
12
comment Trying to access another class that is outside my Unity script but casting is failing
You do not have any FlyThroughCamera component. I think you are misunderstanding the basics of Unity3D.
Jan
12
comment Trying to access another class that is outside my Unity script but casting is failing
If you just log the return of your GetComponent call without the cast, what does it print?
Jan
12
comment Trying to access another class that is outside my Unity script but casting is failing
Also no need to tag this with unityscript since it seems you are using C# : )
Jan
12
comment Trying to access another class that is outside my Unity script but casting is failing
Are you sure you have added the FlyThroughCamera component to your gameobject?
Jan
12
answered How do you do FlashPunk-style animation in libGDX?
Dec
26
comment Is there a way to display navmesh agent path in Unity?
Do you want to display it in game or just inside the Unity interface?
Dec
26
answered Using latest TiledMap, how do you get a specific tile from x and y index?
Dec
20
awarded  Popular Question
Dec
15
answered How do you create your own tileset?
Dec
15
comment LibGDX RPG walking animation
So are you telling that you want to do animation from scratch without using the tools provided by libGDX?