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seen Aug 11 at 12:32

Aug
1
awarded  Yearling
Aug
1
awarded  Yearling
Dec
7
answered Input/Output console window in XNA
Dec
6
comment isometric drawing order with larger than single tile images - drawing order algorithm?
You are correct, this technique will work for square grids. It will also work for diagonal grids that use square doodads/characters. It will not work for the irregular 2x3 shape on a diagonal grid.
Dec
5
comment Elegant solution for coloring chess tiles
Perhaps a good example of why elegance isn't always the best solution. ;)
Dec
5
comment Y Axis inverted on vertex output
Yes, this is likely a result of handiness confusion.
Dec
5
comment Elegant solution for coloring chess tiles
I don't understand your question. The modulus 16 operation reduces the problem to two rows. The second row follows a different pattern than the first. The if statement only evaluates to true if either it is an even-numbered tile XOR not in the second row. If both are true, it evaluates to false. Review the XOR operator: msdn.microsoft.com/en-us/library/zkacc7k1.aspx
Dec
5
answered isometric drawing order with larger than single tile images - drawing order algorithm?
Dec
5
answered Elegant solution for coloring chess tiles
Nov
25
comment Scaling Sound Effects and Physics with Framerate
You should fully read that link. With that setting Update() and Draw() will not be called the same number of times if the graphics card is slow.
Nov
23
comment Scaling Sound Effects and Physics with Framerate
The velocity modifier, not the whole velocity. Like this: position += velocity * Math.Max(1.0, ((thisFrameTime - lastFrameTime) / 16.6667));
Nov
23
comment Scaling Sound Effects and Physics with Framerate
Instead of having the gun sound play because the mouse is pressed, I think you should rethink how the weapon is handled. Right now it appears that you can fire one bullet per frame. Instead, try looking at it as pressing the mouse starts firing and releasing it stops firing. It could start/stop a thread to keep the timing independent of your framerate.
Nov
23
comment Scaling Sound Effects and Physics with Framerate
Introducing a Math.Max(1.0, ...) call to the velocity modifier will fix that.
Nov
23
answered When to unload graphics object from main memory?
Nov
23
revised Scaling Sound Effects and Physics with Framerate
added 36 characters in body
Nov
23
answered Scaling Sound Effects and Physics with Framerate
Nov
15
comment Should I be worrying about limiting the number of textures in my game?
The XNA GUI is obviously for a game.
Nov
12
answered Should I be worrying about limiting the number of textures in my game?
Oct
30
answered UI mockups to the code
Oct
24
answered Game Patching Mac/PC