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Jan
17
comment When and where should I calculate collision response with multiplayer physics?
ok I assume you are talking about clientside prediction and I think i understand that so far, but to be clear let me rephrase my question : Lets say another player is moving towards me, and I move towards him and we collide, should the other player stop immediatly or should he just stop when the server says so?
Jan
17
asked When and where should I calculate collision response with multiplayer physics?
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