379 reputation
27
bio website
location
age
visits member for 2 years, 4 months
seen Feb 9 '13 at 0:39

Jul
28
awarded  Yearling
Jan
30
comment PHP Browser Game Private Messages?
AJAX IM is worth investigating but I am not sure if it does everything on your list - it should not be that hard to extend it to your liking. ajaxim.com
Jan
26
answered Tile collision, can't get correct behaviour
Jan
15
comment Artificial intelligence in board games?
You don't have to take the ladder in snakes and ladders so some decisions are left to the players.
Jan
10
comment How should I implement parallax scrolling with pan and zoom in HTML5?
Zoom not accounted for and there is no real solution using advised method. Ideally the stars would spread side ways as you zoom in otherwise it would feel unrealistic. Here is one of many samples of star field in Canvas is able to render full screen chiptune.com/starfield/starfield.html
Dec
13
answered Remove enemy when bullet hits enemy
Dec
12
answered Collision detection problems - Javascript/Canvas game
Dec
8
revised HTML5 platformer collision detection problem
edited body
Dec
8
comment HTML5 platformer collision detection problem
Added note above
Dec
8
revised HTML5 platformer collision detection problem
added 723 characters in body
Dec
8
answered HTML5 platformer collision detection problem
Nov
24
awarded  Commentator
Nov
24
comment map data structure in pacman
Tile set including how it was put together can be found here wildbunny.co.uk/blog/2012/01/06/how-to-make-games
Nov
23
comment Collision checking problem on a Tiled map
Added some more information.
Nov
23
revised Collision checking problem on a Tiled map
added 198 characters in body
Nov
22
answered Collision checking problem on a Tiled map
Nov
20
comment Simple iOS glDrawElements - BAD_ACCESS
Agree with ccxvii, sizeof(indices) returns the entire memory used by the indices structure/array and not size of pointer given this isn't a pointer. This then get divided by sizeof(GLubytes) which gives it the number of elements.
Nov
11
comment How to have operations with character/items in binary with concrete operations?
I don't understand why you think a 3rd state makes it not so trivial as it should be as simple as checking 2. Can you post an example of how you are currently doing it and an example using 3 states.
Nov
3
comment Basic Use of ApplyImpulse
See edit above for solution
Nov
3
revised Basic Use of ApplyImpulse
added 217 characters in body