| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 10 months |
| seen | Feb 9 at 0:39 | |
| stats | profile views | 8 |
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Jan 30 |
comment |
PHP Browser Game Private Messages? AJAX IM is worth investigating but I am not sure if it does everything on your list - it should not be that hard to extend it to your liking. ajaxim.com |
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Jan 26 |
answered | Tile collision, can't get correct behaviour |
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Jan 15 |
comment |
Artificial intelligence in board games? You don't have to take the ladder in snakes and ladders so some decisions are left to the players. |
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Jan 10 |
comment |
How should I implement parallax scrolling with pan and zoom in HTML5? Zoom not accounted for and there is no real solution using advised method. Ideally the stars would spread side ways as you zoom in otherwise it would feel unrealistic. Here is one of many samples of star field in Canvas is able to render full screen chiptune.com/starfield/starfield.html |
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Dec 13 |
answered | Remove enemy when bullet hits enemy |
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Dec 12 |
answered | Collision detection problems - Javascript/Canvas game |
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Dec 8 |
revised |
HTML5 platformer collision detection problem edited body |
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Dec 8 |
comment |
HTML5 platformer collision detection problem Added note above |
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Dec 8 |
revised |
HTML5 platformer collision detection problem added 723 characters in body |
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Dec 8 |
answered | HTML5 platformer collision detection problem |
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Nov 24 |
awarded | Commentator |
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Nov 24 |
comment |
map data structure in pacman Tile set including how it was put together can be found here wildbunny.co.uk/blog/2012/01/06/how-to-make-games |
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Nov 23 |
comment |
Collision checking problem on a Tiled map Added some more information. |
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Nov 23 |
revised |
Collision checking problem on a Tiled map added 198 characters in body |
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Nov 22 |
answered | Collision checking problem on a Tiled map |
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Nov 20 |
comment |
Simple iOS glDrawElements - BAD_ACCESS Agree with ccxvii, sizeof(indices) returns the entire memory used by the indices structure/array and not size of pointer given this isn't a pointer. This then get divided by sizeof(GLubytes) which gives it the number of elements. |
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Nov 11 |
comment |
How to have operations with character/items in binary with concrete operations? I don't understand why you think a 3rd state makes it not so trivial as it should be as simple as checking 2. Can you post an example of how you are currently doing it and an example using 3 states. |
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Nov 3 |
comment |
Basic Use of ApplyImpulse See edit above for solution |
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Nov 3 |
revised |
Basic Use of ApplyImpulse added 217 characters in body |
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Nov 3 |
answered | Basic Use of ApplyImpulse |