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awarded  Commentator
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comment Are there any narrative (or at least non-spatiotemporal) focused engines/frameworks?
An excellent answer! While I don't agree with the "real world instructions are imperative" quote (seen it before, but that's a whole other story). As a kind of nit picking I would say that as the graph structure of the toy example captures certain structural properties of the narrative, I would say that it does specify it (though not uniquely, it might not capture a lot of it though, but I did say it was a trivial toy example to illustrate the issue). All the references sound very interesting and do suggest routes for further investigation (as does your own project). Therefore accepted Thanks!
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awarded  Scholar
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accepted Are there any narrative (or at least non-spatiotemporal) focused engines/frameworks?
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comment Are there any narrative (or at least non-spatiotemporal) focused engines/frameworks?
@Kylotan As I noted, I'm, basically, interested in any approaches that do not focus on spatiality, with narrative being the most obvious alternative I could think of. Why do you think it's about mechanics?
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revised Are there any narrative (or at least non-spatiotemporal) focused engines/frameworks?
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comment Are there any narrative (or at least non-spatiotemporal) focused engines/frameworks?
@xuincherguixe I'm quite comfortable with programming (so don't worry about getting technical). How do you mean MUDs differ (with respect to the question) to interactive fiction? Also (I'll make this clear in the question in a second) I don't mean that a graphics/spatial aspect couldn't be included as well (my toy example would probably include some graphics system in which the graph structure is realised). Since you mention parsers, one way to interpret my question is as asking for a "plot (progression) combinator library" analogous to what a parser combinator library does (think Parsec).
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comment Are there any narrative (or at least non-spatiotemporal) focused engines/frameworks?
@georgek I'm not quite sure I'm convinced by the article, but that's besides the point. I've made a small change the question which I hope improves it.
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revised Are there any narrative (or at least non-spatiotemporal) focused engines/frameworks?
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revised Are there any narrative (or at least non-spatiotemporal) focused engines/frameworks?
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comment Are there any narrative (or at least non-spatiotemporal) focused engines/frameworks?
I don't see why they don't make things easier, just as domain specific languages for any other kind of logic should make it easier to express things in the domain they target.
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comment Are there any narrative (or at least non-spatiotemporal) focused engines/frameworks?
The historical dimension is interesting, do you know how these text game kits differed from modern approaches such as the ones suggested in the SE thread I linked in the question?
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awarded  Editor
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revised Are there any narrative (or at least non-spatiotemporal) focused engines/frameworks?
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comment Are there any narrative (or at least non-spatiotemporal) focused engines/frameworks?
Also, if you're still interested, what are your thoughts on languages like inform7.com ?
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comment Are there any narrative (or at least non-spatiotemporal) focused engines/frameworks?
While a good development of the question I'm not sure I can accept it as an answer. To some extent I agree with your assessment (my initial thoughts before asking the question were something long these lines too), but I can't quite bring myself to see why rules and narrative should fall in the domain of "general purpose programming", while things having to do with spatial representation should warrant extensive and more or less standardised models/methods (apart from there being, historically, a lot more investigation into formal models and computational methods for such, lin. algebra e.t.c.).
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comment Are there any narrative (or at least non-spatiotemporal) focused engines/frameworks?
@georgek The notion of "game logic" is, I think, in itself ambiguous. The reason I added modeling narrative was as there as an example of what it could mean (narrative as one of the core aspects of games such as point & click adventures, some RPGs, and interactive fiction).
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comment Are there any narrative (or at least non-spatiotemporal) focused engines/frameworks?
@Byte56 Interesting, I hadn't heard of it before. But, while still relevant (as a way to model narrative), I was wondering more about systems for developing games, rather than games with a configurable narrative (though, of course, its a fuzzy boundary).
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awarded  Student
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asked Are there any narrative (or at least non-spatiotemporal) focused engines/frameworks?