| bio | website | |
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| location | ||
| age | ||
| visits | member for | 10 months |
| seen | Dec 2 '12 at 15:08 | |
| stats | profile views | 2 |
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Nov 21 |
comment |
Procedural generation of physics-enabled structures (in a 2D world) 2D and it will remain so. |
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Nov 21 |
asked | Procedural generation of physics-enabled structures (in a 2D world) |
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Nov 17 |
comment |
Writing a Master's Thesis on evaluating visual scripting systems Or, maybe I can get away with a purely technical thesis like "Design and Implementation of ..." which instead of arguing that "HFSM is easy to pickup by non-programmers, and I will prove it" simply describes the design and implementation side of designing and HFSM graphical editor for Unity. |
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Nov 17 |
revised |
Writing a Master's Thesis on evaluating visual scripting systems added 826 characters in body |
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Nov 17 |
comment |
Writing a Master's Thesis on evaluating visual scripting systems Well, it has not been my intention to evaluate by comparing/contrasting between the different tools out there. Rather, I'd simply try to prove that HFSM diagramming is easy to pickup and understand by non-programmers. I was thinking of selecting a few people from my domain, who have relative experience with Unity, but are not hardcore programmers, and present them with an unfinished game level to complete. Evaluation will be done on completing the supporting tasks, which will vary in difficulty and freedom. Something like gamifying the game design process |
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Nov 17 |
awarded | Editor |
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Nov 17 |
awarded | Supporter |
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Nov 17 |
revised |
Writing a Master's Thesis on evaluating visual scripting systems added 212 characters in body |
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Nov 16 |
comment |
Writing a Master's Thesis on evaluating visual scripting systems The thesis itself is a great reference btw |
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Nov 16 |
comment |
Writing a Master's Thesis on evaluating visual scripting systems No problem, I can read German as well |
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Nov 16 |
asked | Writing a Master's Thesis on evaluating visual scripting systems |
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Nov 11 |
asked | Is it a good idea to use a formula to balance a game's complexity, in order to keep players in constant flow? |
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Aug 27 |
asked | Regarding cel-shading of existing games |
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Jul 27 |
awarded | Student |
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Jul 27 |
asked | Intercepting DirectX calls and optimizing the overal performance of games |