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seen Dec 2 '12 at 15:08

Nov
21
comment Procedural generation of physics-enabled structures (in a 2D world)
2D and it will remain so.
Nov
21
asked Procedural generation of physics-enabled structures (in a 2D world)
Nov
17
comment Writing a Master's Thesis on evaluating visual scripting systems
Or, maybe I can get away with a purely technical thesis like "Design and Implementation of ..." which instead of arguing that "HFSM is easy to pickup by non-programmers, and I will prove it" simply describes the design and implementation side of designing and HFSM graphical editor for Unity.
Nov
17
revised Writing a Master's Thesis on evaluating visual scripting systems
added 826 characters in body
Nov
17
comment Writing a Master's Thesis on evaluating visual scripting systems
Well, it has not been my intention to evaluate by comparing/contrasting between the different tools out there. Rather, I'd simply try to prove that HFSM diagramming is easy to pickup and understand by non-programmers. I was thinking of selecting a few people from my domain, who have relative experience with Unity, but are not hardcore programmers, and present them with an unfinished game level to complete. Evaluation will be done on completing the supporting tasks, which will vary in difficulty and freedom. Something like gamifying the game design process
Nov
17
awarded  Editor
Nov
17
awarded  Supporter
Nov
17
revised Writing a Master's Thesis on evaluating visual scripting systems
added 212 characters in body
Nov
16
comment Writing a Master's Thesis on evaluating visual scripting systems
The thesis itself is a great reference btw
Nov
16
comment Writing a Master's Thesis on evaluating visual scripting systems
No problem, I can read German as well
Nov
16
asked Writing a Master's Thesis on evaluating visual scripting systems
Aug
27
asked Regarding cel-shading of existing games
Jul
27
awarded  Student
Jul
27
asked Intercepting DirectX calls and optimizing the overal performance of games