121 reputation
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bio website grom.zeminvaders.net
location Australia
age 32
visits member for 2 years, 1 month
seen Jun 9 at 12:21
Currently working on custom in-house intranet applications written in mostly PHP. Also experienced in Java.

Aug
3
awarded  Supporter
Aug
3
comment Interpolate and collisions
This is a great post, just its an answer to a different question. I'm thinking I should have had nice diagrams showing what I meant.
Jul
27
comment Interpolate and collisions
After more thought on this matter, I do need a much higher framerate for the physics. So then interpolate is basically only there to handle the exception where the CPU can't keep up. Or if an object is very fast moving.
Jul
27
comment Interpolate and collisions
Well network games (ie. Quake 3) use a low frame per second for the updates. Anyway, even if I increase it, if the physics updates are less often then the display rate this problem still happens. So my question remains.
Jul
27
awarded  Student
Jul
26
asked Interpolate and collisions
Jul
26
awarded  Autobiographer