| bio | website | |
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| age | ||
| visits | member for | 10 months |
| seen | Dec 2 '12 at 14:17 | |
| stats | profile views | 8 |
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Aug 1 |
comment |
Convert point to its barymetric coordinates Thanks! Seems a lot simpler. I'll try this one later, now I'll focus on trying to get stuff working with the current algorithm, replacing it later is trivial as the method takes no arguments and returns a boolean. :) |
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Jul 31 |
awarded | Teacher |
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Jul 31 |
awarded | Scholar |
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Jul 31 |
accepted | Convert point to its barymetric coordinates |
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Jul 31 |
answered | Convert point to its barymetric coordinates |
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Jul 31 |
awarded | Supporter |
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Jul 31 |
comment |
Convert point to its barymetric coordinates Somehow I missed that part when reading the article, excellent, thanks!!! Posting my implementation in a bit. |
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Jul 31 |
comment |
Convert point to its barymetric coordinates Why thank you very much good sir! ^^ |
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Jul 31 |
comment |
Convert point to its barymetric coordinates Here you go then imgur.com/kxWhD :) |
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Jul 31 |
awarded | Student |
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Jul 31 |
asked | Convert point to its barymetric coordinates |
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Jul 29 |
comment |
Screen coordinates to a multilevel isometric world I'm actually currently storing the tiles like this: I have a nested array for X, Y and Z, so for example to get (x,y,z) you'd do tiles[x][y][z] where it's either null or an instance of a tile class. This would be a really good idea, but it actually stumbles on something I realized the algorithm I showed in the post does as well: it assumes that the tile depth equals the tile height, and I already need to use my engine for a project where this assumption is false. :/ But thanks! I think I have something boiling in my mind now. :) |
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Jul 27 |
comment |
Screen coordinates to a multilevel isometric world Sounds like a pretty neat way to do it, especially from the UX perspective! However, I'm writing this in JS against a 2D canvas, which means that having a full-screen isometric game will bring the computer to it's knees, not to mention if I'm drawing a duplicate of the screen, recoloring tiles on every draw, etc. Maybe I should've used WebGL instead, so I'd just have to use a nice little shader for each tile. |
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Jul 26 |
awarded | Editor |
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Jul 26 |
revised |
Screen coordinates to a multilevel isometric world added 3 characters in body |
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Jul 26 |
asked | Screen coordinates to a multilevel isometric world |