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Aug
1
comment Convert point to its barymetric coordinates
Thanks! Seems a lot simpler. I'll try this one later, now I'll focus on trying to get stuff working with the current algorithm, replacing it later is trivial as the method takes no arguments and returns a boolean. :)
Jul
31
awarded  Teacher
Jul
31
awarded  Scholar
Jul
31
accepted Convert point to its barymetric coordinates
Jul
31
answered Convert point to its barymetric coordinates
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31
awarded  Supporter
Jul
31
comment Convert point to its barymetric coordinates
Somehow I missed that part when reading the article, excellent, thanks!!! Posting my implementation in a bit.
Jul
31
comment Convert point to its barymetric coordinates
Why thank you very much good sir! ^^
Jul
31
comment Convert point to its barymetric coordinates
Here you go then imgur.com/kxWhD :)
Jul
31
awarded  Student
Jul
31
asked Convert point to its barymetric coordinates
Jul
29
comment Screen coordinates to a multilevel isometric world
I'm actually currently storing the tiles like this: I have a nested array for X, Y and Z, so for example to get (x,y,z) you'd do tiles[x][y][z] where it's either null or an instance of a tile class. This would be a really good idea, but it actually stumbles on something I realized the algorithm I showed in the post does as well: it assumes that the tile depth equals the tile height, and I already need to use my engine for a project where this assumption is false. :/ But thanks! I think I have something boiling in my mind now. :)
Jul
27
comment Screen coordinates to a multilevel isometric world
Sounds like a pretty neat way to do it, especially from the UX perspective! However, I'm writing this in JS against a 2D canvas, which means that having a full-screen isometric game will bring the computer to it's knees, not to mention if I'm drawing a duplicate of the screen, recoloring tiles on every draw, etc. Maybe I should've used WebGL instead, so I'd just have to use a nice little shader for each tile.
Jul
26
awarded  Editor
Jul
26
revised Screen coordinates to a multilevel isometric world
added 3 characters in body
Jul
26
asked Screen coordinates to a multilevel isometric world