| bio | website | |
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| visits | member for | 10 months |
| seen | Aug 17 '12 at 7:59 | |
| stats | profile views | 3 |
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Jul 26 |
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How to compute highscores, so that 10 matches will “correctly” compete 100 matches Very interesting, thanks for explanation! I was omitting the ELO description because it sounded hard and my game is 1-4 players. I think, that some of the ideas can be used in my game anyway! Maybe 3-4 players game will be for fun, 1-2 – for the ranks. Or, e.g. for 4 player game: divide players into pairs (first, second), (second, third), (third, fourth) and compute the points like you described. |
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Jul 26 |
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How to compute highscores, so that 10 matches will “correctly” compete 100 matches I want to take care of the security to some degree. The fun or playability of the game is indeed important. |
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Jul 26 |
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How to compute highscores, so that 10 matches will “correctly” compete 100 matches I am using GameCenter so the social aspect will be provided. Do you maybe know if GameCenter somehow encrypts data exchange? If not, one could create false packet with a false highscore |
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Jul 26 |
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How to obtain contrail visual effect? @NathanReed: I have attached an example image |
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Jul 25 |
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How to obtain contrail visual effect? @NathanReed: is it better now? |