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seen Aug 17 '12 at 7:59

Jul
27
awarded  Scholar
Jul
27
accepted How to compute highscores, so that 10 matches will “correctly” compete 100 matches
Jul
26
comment How to compute highscores, so that 10 matches will “correctly” compete 100 matches
Very interesting, thanks for explanation! I was omitting the ELO description because it sounded hard and my game is 1-4 players. I think, that some of the ideas can be used in my game anyway! Maybe 3-4 players game will be for fun, 1-2 – for the ranks. Or, e.g. for 4 player game: divide players into pairs (first, second), (second, third), (third, fourth) and compute the points like you described.
Jul
26
comment How to compute highscores, so that 10 matches will “correctly” compete 100 matches
I want to take care of the security to some degree. The fun or playability of the game is indeed important.
Jul
26
awarded  Student
Jul
26
comment How to compute highscores, so that 10 matches will “correctly” compete 100 matches
I am using GameCenter so the social aspect will be provided. Do you maybe know if GameCenter somehow encrypts data exchange? If not, one could create false packet with a false highscore
Jul
26
asked How to compute highscores, so that 10 matches will “correctly” compete 100 matches
Jul
26
comment How to obtain contrail visual effect?
@NathanReed: I have attached an example image
Jul
26
revised How to obtain contrail visual effect?
added 32 characters in body; edited tags
Jul
25
awarded  Editor
Jul
25
comment How to obtain contrail visual effect?
@NathanReed: is it better now?
Jul
25
revised How to obtain contrail visual effect?
added 46 characters in body
Jul
25
asked How to obtain contrail visual effect?