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Maik Semder
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Berlin, Germany
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Berlin, Germany
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93
Answers
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16
Recreating retro/NES style physics with intentional imprecision
13
Do I need the 'w' component in my Vector class?
13
Vectors in game development
13
Marching Cubes - Legalities?
12
What's a good alternative to buying a console devkit?
10
Does inflating scores make players happier?
9
Orienting a model to face a target
9
Why is my velocity decaying?
9
Is it useful to monitor framerate over the course of an arbitrary (but long) period of time?
9
Advice needed for a physics engine
7
Is it possible to use OpenGL purely with C instead of C++?
7
Best way to create bullet-proof counter
6
Example of Data Oriented Design
6
What's a pre-multiplied 4x4 matrix?
6
What are some great and useful resources for an Isometric game built on the XNA Framework?
6
Ellipsoid v. Box collision detection
6
Complete Math Library for use in OpenGL ES 2.0 Game?
6
Abstracting multiple math libraries with C++
5
How to avoid gimbal lock
5
Are there tools for testing multiplayer code?
5
game multiplayer service development
5
How do I avoid Race Conditions in UnrealScript?
5
Is there any documentation comparing/contrasting C++ standard library implementations?
5
Manager game questions
4
Sharing data between graphics and physics engine in the game?
4
D3DXMatrixDecompose gives different quaternion than D3DXQuaternionRotationMatrix
4
Rotation matrices from Quaternion.Identity and -Quaternion.Identity are the same?
4
What do I need to program games for the PS3?
4
Is GLUT obsolete?
4
Design pattern on class level, how to do separation of concerns through mvc or alike?
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