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 Yearling
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  • 13 votes cast
Jul
27
comment What type of 3D engine is the original Quake engine?
The main difference in Doom is that it's a '2.5D' engine, while Quake was the first 'fully 3D' one. AFAIK Doom used 2D BSP and only added an illusion of 3rd dimmension. Doom also used sprites for enemies and items.
Feb
4
comment How can I texture a large terrain mesh in OpenGL?
You may also try a detail texture approach where you use one smaller texture as you main color (rock/grass/road/etc.) and another one with some kind of a noise and much tiling, to add more detail.
Feb
4
comment How to import smoothing groups from 3D max to ZBrush
Here're few ideas that may work: zbrushcentral.com/… , polycount.com/forum/showthread.php?t=100298 . BTW: Do you need just to import a mesh with correct smoothing or to preserve this data in ZBrush?
Feb
3
comment How to construct the marching cubes tables algorithmically?
If it helps you here's some description of my code you've found :) : kolenda.me/algorithmic-marching-cubes Unfortunately it's just a 1st part of 3 I've planned.
Sep
22
comment X, Y, Z rotation around camera
How do you rotate and draw your objects right now? Give us some code.
Jul
25
awarded  Yearling
Jun
5
comment Textures selectively not applying in Unity
No problem, I'm glad I could help.
Jun
5
answered Textures selectively not applying in Unity
Jun
4
answered Technical differences between square and hexagon for a grid?
Jun
3
comment Stop animation playing automatically
There seems to be some problem with Mecanim animations, try this solution: forum.unity3d.com/threads/… (I didn't test it personally)
Jun
2
answered Stop animation playing automatically
May
28
comment Unity falling body pendulum behaviour
I'm afraid your pendulum may lose energy too fast with this approach. Let us know if you have such problem.
May
28
comment Change players state and controls in-game
This should be the simplest solution but you can also try to just replace a mesh in MeshFilter and material in MeshRenderer. Going this way you'd need to put all Human/Birds animations into your object, but I'm not sure if it won't make any problems - just an idea to test.
May
28
comment Change players state and controls in-game
Two objects should be enough: 1. A Human, with anims like walk, shoot, change to birds. 2. Birds, with anims like: fly. On changing Human->Birds you run anim 'change to birds' and when it ends you replace an object. On changing Birds->Human you replace the object first, set the anim to the end and run it backwards.
May
28
answered Change players state and controls in-game
May
27
answered Child object free movement on Parent object
May
27
answered Algorithm for optimal control on space ship using accelerometer input data
May
21
comment Transforming Normals in Bump Maps
I think that trying to compute it in one pass, with gradient equation will be much more work to your GPU and it can result in random reads, cache misses etc. But it should be quite fast and simple if you compute your height in one pass and then compute gradients from height.
May
21
comment Transforming Normals in Bump Maps
How did you compute your first normal map and why can't you do the same for the 2nd one? And for smoothing your normals it should be enough just to scale down your noise values.
May
21
answered What is the simplest algorithm or pattern to continues ground/Floor