| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 10 months |
| seen | Aug 8 '12 at 10:30 | |
| stats | profile views | 3 |
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Jul 30 |
comment |
Quaternions - how to limit axis? Thanks a lot for help, your;s post is a solution. |
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Jul 25 |
comment |
Quaternions - how to limit axis? I get the quaternion from axis and angle<br> var angle = Math.acos( _rotateStart.dot( _rotateEnd ) / _rotateStart.length() / _rotateEnd.length() );<br>
var axis = ( new THREE.Vector3() ).cross( _rotateStart, _rotateEnd ).normalize();<br>
quaternion.setFromAxisAngle( axis, -angle );<br>
<br>
Quat angle is perpendicular to the camera's lookat and view is still rolling, when I try to set axis perpendicular to lookat alghoritm crashes.<br>
Thank's for link, now I better understand trackball concept, but still I don't know how to solve my problem with rolling. Please write more. |
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Jul 25 |
awarded | Student |
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Jul 25 |
comment |
Quaternions - how to limit axis? It's simply to make it when key is pressed, but problem is how to do it with mouse controller. |
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Jul 25 |
asked | Quaternions - how to limit axis? |