127 reputation
6
bio website twitter.com
location Nowhere, OK
age 86
visits member for 2 years, 1 month
seen Feb 11 at 17:24

I love programming, all forms of UNIX, I don't hate Windows like many people and sometimes I drink tea.


May
18
awarded  Popular Question
Jan
4
answered Android Game, Blurring effect while moving camera
Jan
3
comment TextureRegions and TextureAtlases in AndEngine
Yep thanks for the advice, it appears one can "clone" a texture region. Instead of re-creating them each time. Hopefully, this is using the same resource each time, like you suggest.
Jan
3
accepted TextureRegions and TextureAtlases in AndEngine
Jan
2
awarded  Autobiographer
Jan
2
revised TextureRegions and TextureAtlases in AndEngine
added 78 characters in body
Jan
2
awarded  Editor
Jan
2
revised TextureRegions and TextureAtlases in AndEngine
added 991 characters in body
Jan
2
asked TextureRegions and TextureAtlases in AndEngine
Dec
24
accepted onSceneTouchEvent Triggering more than once on one click in Andengine
Dec
24
comment onSceneTouchEvent Triggering more than once on one click in Andengine
Ah makes sense! I didn't realize that, thanks for the clarification! :)
Dec
21
asked onSceneTouchEvent Triggering more than once on one click in Andengine
Dec
13
awarded  Student
Dec
12
awarded  Scholar
Dec
12
accepted setPosition of Sprite onUpdate in AndEngine
Dec
12
comment setPosition of Sprite onUpdate in AndEngine
Doh! I should have looked at the super. in onModifierFinished to figure it out, lol thank you!!
Dec
12
asked setPosition of Sprite onUpdate in AndEngine
Nov
29
comment How to develop RPG Damage Formulas?
I really like this answer, helped me change my view on making RPG games completely.
Jul
25
comment How to save game progress (savefile)
Wouldn't you have to include an external xml library to generate / parse? Also, people could manually alter the variables?
Jul
24
awarded  Supporter