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visits member for 3 years, 8 months
seen Mar 20 at 11:37

I first learned the basics of C by myself and a little help from friends, after that I learned C++ at school, php, MYSQL, and so on.

I'm a big fan of the KISS principle.

I don't like languages like java, C#, javascript, but am a big fan of python.

I still have to learn to do some good haskell.

I'm currently making a 3D game with Ogre3D and bullet with my free time. I intend to make a minimalist RPG where you can harvest different types of material and scraps, and learn to build new things for your survival and the worker you hire.

I'm also thinking about a level editor to make very big levels with the help of procedural generation. After using Enet as a networking library, I'll release my new MMOFPS and make millions of dollars. But I should maybe find a job first.

I'm also interested in maths and cryptography, but I don't master those subjects.


Mar
9
awarded  Notable Question
Jan
27
comment Steer a flock towards a target? Like in pikmin?
would be great to have simple example of those algo, because opensteer is a little big. I'm also puzzled by how opensteer handle orientation, I'm trying to replicate those behavior with a physics libs (box2d), and I'm trying to make those behavior without orientation
Jan
27
revised Steer a flock towards a target? Like in pikmin?
edited title and added a video link
Jan
27
asked Steer a flock towards a target? Like in pikmin?
Jan
12
awarded  Popular Question
Nov
2
awarded  Nice Question
Sep
9
awarded  Popular Question
Sep
2
comment Continuous world and very large levels: going around the FPU limitations with Ogre3D
Geometry is loaded dynamically, in chunks. For networking, events happen if they are in range.
Sep
1
asked Continuous world and very large levels: going around the FPU limitations with Ogre3D
Sep
1
answered Best practise for representing large spaces in a scene graph
Aug
21
awarded  Yearling
Aug
20
comment A simple flight simulator
I once went to an air show, when you see a fighter jet make a turn, you watch and feel the weight of the plane pushing the air below it, like it's drifting, but flying at the same time. I still wonder if the lift you were talking about would still appear without the details I talked about. I guess yes, am I right ? It would only change the lift vector, making the plane somehow drift.
Aug
20
comment A simple flight simulator
"Its efficiency is proportional to the current speed and atmospheric density." Slightly inaccurate, a plane gets more air drag when it change directions, because it forces the air flow into another direction, so you have to balance this with inertia, which is something I was wondering about recently: how do you calculate the force that results the plane from changing direction, you can simplify fluid mechanics to answer this, but I don't know the good answer. You also have to consider the size of the wings.
Aug
15
revised Why is it difficult to port games from consoles to PC?
game console economy
Aug
15
answered Why is it difficult to port games from consoles to PC?
Jun
18
awarded  Nice Question
Jun
15
comment Are collision detection always O(n^2)?
so if I just want collision sensors, using box2d doesn't really has any real advantage.
Jun
15
comment Are collision detection always O(n^2)?
So, to put it shortly, I should better use a physics engine even if I just want collision sensors and not collision responses, if I care about performance. Please confirm this :)
Jun
15
comment Are collision detection always O(n^2)?
does box2d/bullet use this ?
Jun
15
comment Are collision detection always O(n^2)?
byte56: so, are box2d and bullet faster than O(n^2) ?