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visits member for 4 years, 9 months
seen May 22 at 12:34

I first learned the basics of C by myself and a little help from friends, after that I learned C++ at school, php, MYSQL, and so on.

I'm a big fan of the KISS principle.

I don't like languages like java, C#, javascript, but am a big fan of python.

I still have to learn to do some good haskell.

I'm currently making a 3D game with Ogre3D and bullet with my free time. I intend to make a minimalist RPG where you can harvest different types of material and scraps, and learn to build new things for your survival and the worker you hire.

I'm also thinking about a level editor to make very big levels with the help of procedural generation. After using Enet as a networking library, I'll release my new MMOFPS and make millions of dollars. But I should maybe find a job first.

I'm also interested in maths and cryptography, but I don't master those subjects.


Apr
29
comment Non equi-probable random function
No, because all those picks are equiprobable. I had this idea at first, but when you do stats on it, if you call that function 1000 times, and look at how it distributes, it's odd results.
Apr
28
asked Non equi-probable random function
Apr
20
awarded  Popular Question
Apr
9
accepted How to read neighbor pixels in GLSL?
Feb
16
awarded  Notable Question
Feb
5
revised Do I necessarily need to write a vertex shader to use geometry instancing?
added 109 characters in body
Feb
5
asked Do I necessarily need to write a vertex shader to use geometry instancing?
Jan
15
awarded  Notable Question
Nov
14
comment How to read neighbor pixels in GLSL?
thanks ! I'm starting to understand the shader code a little. (btw it works on firefox, unlike what it says it does).
Nov
13
comment How to read neighbor pixels in GLSL?
patater.com/life.html patater.com/life although, I don't want to do exactly that, I just want to alter that algorithm to do something very different, like a virus spreading...
Nov
13
asked How to read neighbor pixels in GLSL?
Nov
5
awarded  Popular Question
Sep
24
awarded  Autobiographer
Sep
20
awarded  Famous Question
Aug
21
awarded  Yearling
Aug
10
comment A star pathfinding and discrete/smooth positions
your green path seems incorrect... you do cast a ray from the unit position, and not from the tile position right?
Aug
9
asked A star pathfinding and discrete/smooth positions
Aug
9
awarded  Custodian
Aug
9
reviewed Approve Algorithm to modify a color to make it less similar than background
Aug
7
awarded  Nice Answer