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visits member for 3 years, 11 months
seen Jul 15 at 21:38

I first learned the basics of C by myself and a little help from friends, after that I learned C++ at school, php, MYSQL, and so on.

I'm a big fan of the KISS principle.

I don't like languages like java, C#, javascript, but am a big fan of python.

I still have to learn to do some good haskell.

I'm currently making a 3D game with Ogre3D and bullet with my free time. I intend to make a minimalist RPG where you can harvest different types of material and scraps, and learn to build new things for your survival and the worker you hire.

I'm also thinking about a level editor to make very big levels with the help of procedural generation. After using Enet as a networking library, I'll release my new MMOFPS and make millions of dollars. But I should maybe find a job first.

I'm also interested in maths and cryptography, but I don't master those subjects.


Jul
2
awarded  Inquisitive
Jul
2
awarded  Curious
Jun
18
accepted Is there a common way to execute a task at a certain pace, without relying on the task priority feature of the OS?
Jun
15
asked Is there a common way to execute a task at a certain pace, without relying on the task priority feature of the OS?
May
28
awarded  Favorite Question
May
24
comment What's the largest “relative” level I can make using float?
the question is, how big that re-centered region can be ? if for example in my game I want to shoot at a high distance with a strong zoom, do I absolutely need to use double or is float enough? isn't it better to recenter according to a quad tree or some tile algorithm ?
May
23
asked What's the largest “relative” level I can make using float?
May
12
awarded  Famous Question
Mar
9
awarded  Notable Question
Jan
27
comment Steer a flock towards a target? Like in pikmin?
would be great to have simple example of those algo, because opensteer is a little big. I'm also puzzled by how opensteer handle orientation, I'm trying to replicate those behavior with a physics libs (box2d), and I'm trying to make those behavior without orientation
Jan
27
revised Steer a flock towards a target? Like in pikmin?
edited title and added a video link
Jan
27
asked Steer a flock towards a target? Like in pikmin?
Jan
12
awarded  Popular Question
Nov
2
awarded  Nice Question
Sep
9
awarded  Popular Question
Sep
2
comment Continuous world and very large levels: going around the FPU limitations with Ogre3D
Geometry is loaded dynamically, in chunks. For networking, events happen if they are in range.
Sep
1
asked Continuous world and very large levels: going around the FPU limitations with Ogre3D
Sep
1
answered Best practise for representing large spaces in a scene graph
Aug
21
awarded  Yearling
Aug
20
comment A simple flight simulator
I once went to an air show, when you see a fighter jet make a turn, you watch and feel the weight of the plane pushing the air below it, like it's drifting, but flying at the same time. I still wonder if the lift you were talking about would still appear without the details I talked about. I guess yes, am I right ? It would only change the lift vector, making the plane somehow drift.