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Jun
6
awarded  Good Question
Apr
29
comment Non equi-probable random function
No, because all those picks are equiprobable. I had this idea at first, but when you do stats on it, if you call that function 1000 times, and look at how it distributes, it's odd results.
Apr
28
asked Non equi-probable random function
Apr
20
awarded  Popular Question
Apr
9
accepted How to read neighbor pixels in GLSL?
Feb
16
awarded  Notable Question
Feb
5
revised Do I necessarily need to write a vertex shader to use geometry instancing?
added 109 characters in body
Feb
5
asked Do I necessarily need to write a vertex shader to use geometry instancing?
Jan
15
awarded  Notable Question
Nov
14
comment How to read neighbor pixels in GLSL?
thanks ! I'm starting to understand the shader code a little. (btw it works on firefox, unlike what it says it does).
Nov
13
comment How to read neighbor pixels in GLSL?
patater.com/life.html patater.com/life although, I don't want to do exactly that, I just want to alter that algorithm to do something very different, like a virus spreading...
Nov
13
asked How to read neighbor pixels in GLSL?
Nov
5
awarded  Popular Question
Sep
24
awarded  Autobiographer
Sep
20
awarded  Famous Question
Aug
21
awarded  Yearling
Aug
10
comment A star pathfinding and discrete/smooth positions
your green path seems incorrect... you do cast a ray from the unit position, and not from the tile position right?
Aug
9
asked A star pathfinding and discrete/smooth positions
Aug
9
awarded  Custodian
Aug
9
reviewed Approve Algorithm to modify a color to make it less similar than background