| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 10 months |
| seen | Mar 12 at 17:51 | |
| stats | profile views | 5 |
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Nov 16 |
accepted | Who should respond to collision: Unit or projectile? |
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Nov 16 |
asked | Who should respond to collision: Unit or projectile? |
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Nov 16 |
comment |
Boat passing under a bridge in a 2D tile based RTS Thank you! Can't accept both answers unfortunatelly :) |
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Nov 16 |
awarded | Scholar |
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Nov 16 |
awarded | Supporter |
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Nov 16 |
accepted | Boat passing under a bridge in a 2D tile based RTS |
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Nov 16 |
comment |
Boat passing under a bridge in a 2D tile based RTS Thank you, Martin! |
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Nov 16 |
asked | Boat passing under a bridge in a 2D tile based RTS |
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Jul 20 |
awarded | Student |
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Jul 20 |
comment |
Efficient physics and collision detection for RTS No, it's for desktop computers (Windows, MacOS X, Linux). I read about Bullet, but it seems a bit of overkill? How efficient it will be with say 10000 units and yet more projectiles? |
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Jul 20 |
asked | Efficient physics and collision detection for RTS |