171 reputation
5
bio website smackall.com
location Chennai, India
age 31
visits member for 2 years, 1 month
seen Jan 24 at 13:50

Game Developer


Oct
9
comment Game design for lumosity type games
Yes, and later after you have enough players played the game you can take an average score and use it to improve your algorithm.
Oct
9
comment Game design for lumosity type games
My guess: They first take a survey, calculate average/mean scores of 100s of people. Their points are based on average/mean value in each game.
Sep
26
awarded  Critic
Sep
26
answered Game design for lumosity type games
Sep
25
comment iOS paralleling of game tasks (Client)
We have been developing games since 2006 for mobile platform. Now one of our games just got released which can be a good example. "Dragon vs Goblins 3D" and another app "Iyan 3d" is another example for the downloading process which happens in separate thread.
Sep
25
awarded  Teacher
Sep
23
answered iOS paralleling of game tasks (Client)
Sep
25
answered webgame engine how does it works
Sep
22
awarded  Student
Sep
3
comment Managing many draw calls for dynamic objects
Yes, texture is mipmapped. I also tried disabling it but didn't see any changes
Sep
3
comment Managing many draw calls for dynamic objects
Can someone point me to the right batching that allows moving/rotating instances every frame.
Sep
3
comment Managing many draw calls for dynamic objects
Oh I thought batching is only useful for different static meshes
Sep
3
comment Managing many draw calls for dynamic objects
Dynamic object , I mean they often move and rotate
Sep
2
asked Managing many draw calls for dynamic objects
Jul
20
awarded  Supporter
Jul
20
awarded  Autobiographer