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seen Apr 4 '13 at 23:02

Aug
31
comment Explaining Asteroids Movement code
why we need to check for if(randFloat) two nested times ?
Aug
31
revised Explaining Asteroids Movement code
Some typos in the code
Aug
31
asked Explaining Asteroids Movement code
Aug
5
accepted Rotating an object smoothly
Aug
5
comment Rotating an object smoothly
it is ok now, but is it correct to use glrotate with angle like that or it should be converted to radian.
Aug
5
comment Rotating an object smoothly
@lorancou The ship angle variable goes overflow, and also when you press the key, the ship rotates in small increments, I would like on press the button, the ship rotates not by small increments.
Aug
5
revised Rotating an object smoothly
EDIT another problem
Aug
5
comment Rotating an object smoothly
would you please show me a pseudo code ?
Aug
4
answered Circle collision with a specific tile on a grid
Aug
4
asked Rotating an object smoothly
Aug
4
comment Aligning bullet's position in Asteroid Game
Another question please, why the velocities of the bullets are expressed by the angle of the ship
Aug
2
awarded  Supporter
Aug
2
comment Aligning bullet's position in Asteroid Game
also why you expressed everything in polar co-ordinates, why I can't use cartersian co-ordinates to solve the equations?
Aug
2
comment Aligning bullet's position in Asteroid Game
@VladimirMitrovic What is the origin of my ship in my above code? it should be 0,0 I guess, then your equations all will be 0
Aug
2
revised Aligning bullet's position in Asteroid Game
deleted 68 characters in body
Aug
2
accepted Aligning bullet's position in Asteroid Game
Aug
2
comment Aligning bullet's position in Asteroid Game
yes, but how to draw the bullet on the tip of the ship ? what math calculations needed ?
Aug
2
revised Aligning bullet's position in Asteroid Game
added 26 characters in body
Aug
2
asked Aligning bullet's position in Asteroid Game
Jul
31
awarded  Commentator