| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 10 months |
| seen | Aug 17 '12 at 20:06 | |
| stats | profile views | 3 |
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Mar 22 |
awarded | Popular Question |
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Jul 27 |
awarded | Scholar |
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Jul 27 |
accepted | Advanced Animation for 2d Isometric Game? |
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Jul 19 |
comment |
Advanced Animation for 2d Isometric Game? So if vertical and diagonal movement animations were wanted we could still mirror the attacks and left/right movement but would need to animate vertical/downward movement and left-up/right-up and left-down/right-down movement. Again, greatly increasing the animation need. So for efficiency purposes making the character stay facing the same direction and just moving their x,y coordinates vertical/diagonal would be much more efficient (animation-wise)? |
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Jul 19 |
awarded | Editor |
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Jul 19 |
comment |
Advanced Animation for 2d Isometric Game? Nuoji, how does vertical/diagonal movement work in side-view? Is it just handeled by a new sprite animation? See edit for entire criteria. |
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Jul 19 |
revised |
Advanced Animation for 2d Isometric Game? clarified what our goal is and the focus of what we are trying to accomplish |
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Jul 18 |
asked | Advanced Animation for 2d Isometric Game? |