1,149 reputation
416
bio website youtube.com/user/…
location Lund, Sweden
age 33
visits member for 2 years
seen yesterday

My first game is out: http://www.windowsphone.com/en-us/store/app/space-repo-man/a50458e2-f953-4f54-b3e8-d036e7312713

Space Repo Man where you repossess items - in space! It's got physics and explosions and everything. I don't know if it would ever have been finished without this site, pretty much every problem I ran into had an answer here :)

Main interests are physics, shader programming and AI

I have made a simple dice roller for WP7 in order to learn physics engine programming which was quite a time consuming project :)

http://www.windowsphone.com/en-us/store/app/dice-3d-physics/5c64cf2c-af6a-4857-8c45-d2c89fef15ea

I am now working on a 2D physicsbased flying game for WP7 using Farseer physics.

Some of my experiments etc are displayed on youtube: http://www.youtube.com/user/mikhog?feature=mhee


Jul
18
awarded  Yearling
Jul
17
comment Creating a seamlessly looping 2D multiplayer level?
How would you extend this to the rendering system?
Jun
17
answered 2D Enemy AI reacting to sound
Jun
15
comment Where can I find free graphic 2D resources for vehicles (car, truck, bus, etc) from top view for a top down racing game?
Oh and I think unity asset store (which has a lot of free resources) should have a lot more 2D content nowadays
Jun
15
comment Where can I find free graphic 2D resources for vehicles (car, truck, bus, etc) from top view for a top down racing game?
You could check opengameart.org
Jun
9
awarded  Popular Question
Jun
8
comment How to achieve a Gaussian Blur effect for shadows in LWJGL/Slick2D?
Maybe I misunderstand the question but calculate a new image from your old one using a kernel that smooth out the values. Or is there some other part that hinders you?
Apr
4
comment Effecient finding of long-range spotting targets
+1 for elegant solution!
Apr
3
comment SAT - How to find Shortest line between two static convex 2D Polygons
Sure but you know which axis you are testing for and you know at least one vertex on that axis. When you calculate overlap it can be negative (a distance). But I may be missing something, it's been a while since I used SAT :)
Nov
28
comment How would one construct a realistic “infrared vision” effect?
Both were good and helpful answers but yours helped me a bit more specifically by pointing me towards lookcing at different wavelengths of the IR-spectrum and to dynamically adjust emissivity values. But how the heck did you know all this about something so far from game dev?? I've worked with IRVs in real life and didn't know half of this :)
Nov
28
accepted How would one construct a realistic “infrared vision” effect?
Nov
26
awarded  Nice Question
Nov
25
comment How would one construct a realistic “infrared vision” effect?
+1 really good answer! I especially like your last point I had not considered this at all and I think you are correct, it would make for a very nice touch that might even help divert the user's attention away from the fact that the rest might not be entirely realistic.
Nov
25
comment Best collision shape for rooms
Boxes are pretty efficient... Collision meshes are not in case you have too many triangles.
Nov
25
comment How would one construct a realistic “infrared vision” effect?
Never really considered IR-light sources. I guess you could make some neat effects with the IRVs resetting when looking straight at an IR-source...
Nov
25
asked How would one construct a realistic “infrared vision” effect?
Oct
27
awarded  Civic Duty
Sep
23
answered Make a fake random distribution?
Aug
14
comment What's a simple way of sending game data between phones?
Looks really nice at a glance, I released my game with only high scores to compete with though :) this looks promising though, might be worth implementing.
Aug
2
awarded  Informed