| bio | website | sachittome.com |
|---|---|---|
| location | Texas | |
| age | ||
| visits | member for | 10 months |
| seen | Jul 21 '12 at 4:13 | |
| stats | profile views | 5 |
14 years old and Fluent in C, HMTL5 , CSS3, and working on Javascript, and Objective-C. Turned to Stack overflow due to all the unanswered questions I had.
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Jul 20 |
awarded | Commentator |
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Jul 20 |
comment |
Map terrain generation to texture instead of color These are great, but it doesn't have much to do with what I'm trying to do... |
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Jul 20 |
comment |
Map terrain generation to texture instead of color The idea is to use a square texture (like a pixel) and generate the terrain with that instead of a Color. I thought that if I used a square texture to generate the terrain, it would appear in a blocky shape, like [Terraria terrain] (rockpapershotgun.com/images/11/june/terr/terr8.jpg), However I'm not entirely sure how I could implement it. |
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Jul 20 |
asked | Map terrain generation to texture instead of color |
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Jul 20 |
awarded | Scholar |
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Jul 20 |
accepted | Unable to generate standalone noise |
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Jul 20 |
comment |
Unable to generate standalone noise Thanks Byte56, I figured it out with your help! Here is a screenpic of the noise :) |
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Jul 20 |
comment |
Unable to generate standalone noise and here is my code to use it. noiseMap = new Noise2D(128, 128, ModuleBase generator);
Not sure if I am using it the right way. |
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Jul 20 |
comment |
Unable to generate standalone noise Ah, thanks so much friend! However I have one more question to ask. When i use the Noise2D function in my code it happens to take one more argument. In the deceleration of the Noise2D function there is room for the m_generator argument and when I try and add that to my code where I want to generate the noise I get errors. Here is the deceleration of the function Noise2D public Noise2D(int width, int height, ModuleBase generator)
{
this.m_generator = generator;
this.m_width = width;
this.m_height = height;
this.m_data = new float[width, height];
} |
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Jul 20 |
awarded | Student |
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Jul 20 |
asked | Unable to generate standalone noise |
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Jul 18 |
comment |
Random terrain generation with caves Yes I've seen most of these and get the basic idea. The thing I'm clueless on is how to implement this in XNA to where I can later use it as a terrain for a player. |
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Jul 16 |
asked | Random terrain generation with caves |