13 reputation
4
bio website sachittome.com
location Texas
age
visits member for 2 years, 2 months
seen Jul 21 '12 at 4:13

14 years old and Fluent in C, HMTL5 , CSS3, and working on Javascript, and Objective-C. Turned to Stack overflow due to all the unanswered questions I had.


Dec
28
awarded  Popular Question
Jul
20
awarded  Commentator
Jul
20
comment Map terrain generation to texture instead of color
These are great, but it doesn't have much to do with what I'm trying to do...
Jul
20
comment Map terrain generation to texture instead of color
The idea is to use a square texture (like a pixel) and generate the terrain with that instead of a Color. I thought that if I used a square texture to generate the terrain, it would appear in a blocky shape, like [Terraria terrain] (rockpapershotgun.com/images/11/june/terr/terr8.jpg), However I'm not entirely sure how I could implement it.
Jul
20
asked Map terrain generation to texture instead of color
Jul
20
awarded  Scholar
Jul
20
accepted Unable to generate standalone noise
Jul
20
comment Unable to generate standalone noise
Thanks Byte56, I figured it out with your help! Here is a screenpic of the noise :)
Jul
20
comment Unable to generate standalone noise
and here is my code to use it. noiseMap = new Noise2D(128, 128, ModuleBase generator); Not sure if I am using it the right way.
Jul
20
comment Unable to generate standalone noise
Ah, thanks so much friend! However I have one more question to ask. When i use the Noise2D function in my code it happens to take one more argument. In the deceleration of the Noise2D function there is room for the m_generator argument and when I try and add that to my code where I want to generate the noise I get errors. Here is the deceleration of the function Noise2D public Noise2D(int width, int height, ModuleBase generator) { this.m_generator = generator; this.m_width = width; this.m_height = height; this.m_data = new float[width, height]; }
Jul
20
awarded  Student
Jul
20
asked Unable to generate standalone noise
Jul
18
comment Random terrain generation with caves
Yes I've seen most of these and get the basic idea. The thing I'm clueless on is how to implement this in XNA to where I can later use it as a terrain for a player.
Jul
16
asked Random terrain generation with caves