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location Brooklyn, NY
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seen Jul 3 '13 at 20:27

Jul
16
comment Efficient Sprite Batching
Molehill is generally a bad abstraction layer. It'll work for an angry birds clone, but don't expect heavy unreal tournament-style games. I believe the main issue at hand has to deal with passing in the vectors -- which are not truly packed -- and therefore have to be re-created on every render. This is an extra large loop every time you pass in vertex/fragment constants.
Jul
16
comment How to save the 3D surface to bitmap in Flash 11 Stage3D
Maybe you could fire off your render procedure when the filereference event occurs? Or if you've rendered your entire output to a frame buffer, it would be very simple to just re-draw that frame buffer ....
Jul
16
comment Flash AS3 sidescrolling tiles optimization
or even better, use textures and stage3d
Jul
16
awarded  Supporter