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Dec 7 |
comment |
Generating triangles from a square grid Out of curiosity, how did you color the terrain? Did you write a shader that assigned colors based on height? (I am still very much a beginner to modern OpenGL). |
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Dec 4 |
comment |
Prevent oversteering catastrophe in racing games I don't know how easy you have access to this, but thought it might help. I played a PSX game a long time ago called Formula One.. they made several of them but it was the very first one. Anyways it was a simulation, but the options had steering and breaking assist options with a slider that you could increase or decrease. So if you had breaking assist very high for example, your car would break automatically if it was going into a turn too fast, and it would steer for you as well (depending on how much assist you wanted), so you might want to check that out for a solution. |
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Nov 27 |
awarded | Citizen Patrol |
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Nov 27 |
awarded | Critic |
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Nov 20 |
comment |
How Can I generate a shield block from a Turn based medieval game fight? Excellent drawings btw. |
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Nov 10 |
comment |
How to protect Lua scripts in IOS game? Yep just remember there's a way around everything, it's just a matter of the time you want to put in vs the time cheaters want to put in. |
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Nov 10 |
answered | Techniques to prevent non-official clients in network gaming? |
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Nov 10 |
answered | I have created character human in blender. How to use it in Java/Android |
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Nov 9 |
revised |
How to protect Lua scripts in IOS game? replaced LUA with Lua |
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Nov 9 |
suggested | suggested edit on How to protect Lua scripts in IOS game? |
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Nov 9 |
comment |
How to protect Lua scripts in IOS game? That's what I figured. But all data protection can be broken, it's just a matter of how much time it takes. If most iOS users are not willing to put in the time to decompile bytecode, then this solution may be sufficient. It certainly would derail users who just want to edit a bunch of text files. |
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Nov 9 |
awarded | Editor |
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Nov 9 |
revised |
How to protect Lua scripts in IOS game? added 219 characters in body |
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Nov 9 |
answered | How to protect Lua scripts in IOS game? |
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Nov 6 |
awarded | Supporter |
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Nov 6 |
answered | what does AngleVectors method in quake 3 source code does |
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Nov 4 |
awarded | Teacher |
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Nov 4 |
answered | How can I refactor my code to use fewer singletons? |
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Oct 30 |
answered | Detecting long held keys on keyboard |
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Jul 23 |
comment |
Finding a suitable axis-angle to avoid gimbal lock Finally I'd like to mention that what I have now (its working) is to take the quaternion rotation, and generate the matrix using a method I found here link. I must have been doing something wrong with the LWJGL functions. I create the matrix from the quaternion, multiply a translation matrix to it, and invert result. The information to calculate the quaternion orientation is indeed very useful, however all I needed was the initial rotation for the camera (which I can simply hardcode into the game). |