| bio | website | |
|---|---|---|
| location | Mangalore, India | |
| age | 27 | |
| visits | member for | 10 months |
| seen | Apr 6 at 10:46 | |
| stats | profile views | 16 |
Obj.C/OpenGL/Cocos2D !
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Apr 6 |
awarded | Popular Question |
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Nov 17 |
accepted | Side scroll game with 8000xScreen_Height, which technique is best |
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Nov 7 |
comment |
What is the current state of 2D game SDK's I prefer cocos2d for iPhone. Objective-C and easy to use native calls. |
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Nov 6 |
comment |
Side scroll game with 8000xScreen_Height, which technique is best @bummzack, yes that we know...our game screen size is arround 8000 with multiple texture.. |
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Nov 6 |
comment |
Side scroll game with 8000xScreen_Height, which technique is best thanks a lot for this info Sir. |
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Nov 6 |
asked | Side scroll game with 8000xScreen_Height, which technique is best |
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Oct 6 |
comment |
Best practice for image compression thanks alot for ur response...But sometimes not only eyes r useful..even we can't see all single image..Game lik miniNinja..contains GB's of texture memory..So some time we need to go for brainy method that is good. |
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Sep 7 |
awarded | Student |
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Aug 2 |
comment |
Accelerometer to move player left and right Thanks a lot Lewis..this is what I need. Now working very smooth. |
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Aug 2 |
accepted | Accelerometer to move player left and right |
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Aug 1 |
asked | Accelerometer to move player left and right |
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Jul 18 |
awarded | Scholar |
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Jul 18 |
accepted | Best practice for image compression |
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Jul 18 |
comment |
Best practice for image compression thanks a lot for the info sir. |
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Jul 18 |
awarded | Supporter |
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Jul 18 |
comment |
Best practice for image compression Thank you sir, ideally when to use PVR images in game? for large size image or small size? |
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Jul 18 |
asked | Best practice for image compression |