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seen Aug 22 at 3:05

Sep
5
awarded  Scholar
Sep
5
accepted strange behavior in Box2D+LibGDX when applying impulse
Sep
5
awarded  Student
Sep
4
awarded  Teacher
Sep
4
answered strange behavior in Box2D+LibGDX when applying impulse
Sep
4
awarded  Editor
Sep
4
revised strange behavior in Box2D+LibGDX when applying impulse
addition of more info
Sep
3
comment strange behavior in Box2D+LibGDX when applying impulse
I check it with Box2DDebugRenderer, there are no other objects. To elaborate more on its behavior: 1. at first, the brick is standing still. 2. with an impulse from its right side, it slowly leans rightward. 3. the moment it touches the ground wall, it jumps back with a high speed. 4. from here on, it bounces very quickly. 5. In these jumps it rarely touches other walls. It is like the ground is a trampoline!!
Sep
3
comment strange behavior in Box2D+LibGDX when applying impulse
I changed it to setBullet(false) and checked the loop, it is in the update function and is the only place that I apply any kind of force. By turning on the debugging, did you mean Box2DDebugRenderer or is there another way?
Sep
3
asked strange behavior in Box2D+LibGDX when applying impulse