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seen Aug 5 '13 at 7:23

Sep
5
awarded  Scholar
Sep
5
accepted strange behavior in Box2D+LibGDX when applying impulse
Sep
5
awarded  Student
Sep
4
awarded  Teacher
Sep
4
answered strange behavior in Box2D+LibGDX when applying impulse
Sep
4
awarded  Editor
Sep
4
revised strange behavior in Box2D+LibGDX when applying impulse
addition of more info
Sep
3
comment strange behavior in Box2D+LibGDX when applying impulse
I check it with Box2DDebugRenderer, there are no other objects. To elaborate more on its behavior: 1. at first, the brick is standing still. 2. with an impulse from its right side, it slowly leans rightward. 3. the moment it touches the ground wall, it jumps back with a high speed. 4. from here on, it bounces very quickly. 5. In these jumps it rarely touches other walls. It is like the ground is a trampoline!!
Sep
3
comment strange behavior in Box2D+LibGDX when applying impulse
I changed it to setBullet(false) and checked the loop, it is in the update function and is the only place that I apply any kind of force. By turning on the debugging, did you mean Box2DDebugRenderer or is there another way?
Sep
3
asked strange behavior in Box2D+LibGDX when applying impulse
Jul
14
comment Objects lagging behind mouse movement in LibGdx
Thanks. I'll test and post the results.
Jul
14
comment Objects lagging behind mouse movement in LibGdx
If I move the mouse fast enough, there can be 20-30 centimeters gap! And after that, if I let the mouse rest, the object will catch up.
Jul
14
asked Objects lagging behind mouse movement in LibGdx