| bio | website | |
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| location | ||
| age | ||
| visits | member for | 11 months |
| seen | May 23 at 17:56 | |
| stats | profile views | 1 |
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Sep 5 |
awarded | Scholar |
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Sep 5 |
accepted | strange behavior in Box2D+LibGDX when applying impulse |
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Sep 5 |
awarded | Student |
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Sep 4 |
awarded | Teacher |
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Sep 4 |
answered | strange behavior in Box2D+LibGDX when applying impulse |
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Sep 4 |
awarded | Editor |
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Sep 4 |
revised |
strange behavior in Box2D+LibGDX when applying impulse addition of more info |
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Sep 3 |
comment |
strange behavior in Box2D+LibGDX when applying impulse I check it with Box2DDebugRenderer, there are no other objects. To elaborate more on its behavior: 1. at first, the brick is standing still. 2. with an impulse from its right side, it slowly leans rightward. 3. the moment it touches the ground wall, it jumps back with a high speed. 4. from here on, it bounces very quickly. 5. In these jumps it rarely touches other walls. It is like the ground is a trampoline!! |
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Sep 3 |
comment |
strange behavior in Box2D+LibGDX when applying impulse I changed it to setBullet(false) and checked the loop, it is in the update function and is the only place that I apply any kind of force. By turning on the debugging, did you mean Box2DDebugRenderer or is there another way? |
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Sep 3 |
asked | strange behavior in Box2D+LibGDX when applying impulse |
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Jul 14 |
comment |
Objects lagging behind mouse movement in LibGdx Thanks. I'll test and post the results. |
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Jul 14 |
comment |
Objects lagging behind mouse movement in LibGdx If I move the mouse fast enough, there can be 20-30 centimeters gap! And after that, if I let the mouse rest, the object will catch up. |
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Jul 14 |
asked | Objects lagging behind mouse movement in LibGdx |