| bio | website | |
|---|---|---|
| location | Mountain View, CA | |
| age | ||
| visits | member for | 10 months |
| seen | Nov 26 '12 at 19:48 | |
| stats | profile views | 15 |
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Nov 26 |
comment |
HTML5 as application for tablets? Byte56's link is probably what you need. Simply creating an HTML5 app/site will still need to be hosted and it will not be installable via the Android store. You should look into phonegap (now Cordova) so you can deploy to more than a single OS. |
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Oct 21 |
awarded | Student |
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Oct 11 |
comment |
How can I handle copyrighted music? As people have mentioned you can only use a non commercial license. The ones I am aware of that are OK are: Public Domain, Creative Commons Attribution (which you have to give credit), & Creative Commons. But like the answer below there is a Wiki link to get the facts. |
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Oct 5 |
answered | Cocos2d v2.0 and OpenGL 2.0/1.0: where to start |
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Oct 4 |
answered | Open source level editor for HTML5 platform game? |
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Sep 26 |
comment |
Sprite Animation using cocos2dx 2.0.2 I'm just saying it's likely a resource that can't be found. The project properties page will allow you to define resource folders but you could also physically drop this plist file in the same directory as your executable. But without more information this is just my guess. |
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Sep 25 |
answered | Issue with TurnBased Multiplayer Game in Game-kit |
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Sep 24 |
awarded | Editor |
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Sep 24 |
revised |
Updating games for iOS 6 and new iPhone/iPod Touch added 18 characters in body |
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Sep 24 |
answered | Updating games for iOS 6 and new iPhone/iPod Touch |
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Sep 11 |
comment |
Sprite Animation using cocos2dx 2.0.2 I will assume you are using Visual Studio 2010 and running a Visual C++ vcproj project. I would check the output compile directory i.e "Debug.Win32" and check if the plist file is in the root. |
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Aug 15 |
answered | HTML5 or Javascript game engine to develop a browser game |
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Aug 10 |
awarded | Supporter |
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Aug 8 |
comment |
Tools for level (wireframe) design javilop.com/gamedev/… Also I found this link which was really interesting to me. |
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Aug 8 |
comment |
Tools for level (wireframe) design I guess this doesn't exactly cover "Wireframes" but the technique of "Blocking" is fairly fundamental in the development pipeline. For example I have an artist in the UK who takes my blocked out levels then draws background, and assets based on what I blocked in the level. At some point you will progress beyond wireframes to this next step :) |
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Aug 8 |
answered | Tools for level (wireframe) design |
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Jul 23 |
answered | Timer to control the object in XNA |
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Jul 23 |
answered | How do you have a sprite follow a curved line? |
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Jul 23 |
answered | What are some good resources for learning HLSL? |
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Jul 20 |
awarded | Teacher |