| bio | website | tmogames.com |
|---|---|---|
| location | Tucuman, Argentina | |
| age | 33 | |
| visits | member for | 10 months |
| seen | May 16 at 14:44 | |
| stats | profile views | 5 |
I'm a young developer, but and old gamer/animator/rigger and entrepreneur. I've always liked game development but only until a couple of year I've started learning to coding.
I'm learning ActionScript, haXe, C++ (a little) at a time.
I'm co-founder of Teatro Magico, an animation studio, and TMO Games is our brand for making games.
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Oct 7 |
answered | How to Generate Spritesheet from a 'problematic' animated Symbol in Flash Pro CS6? |
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Oct 6 |
answered | Are there tools available for building hierarchical sprite-based objects in games like Vector Man or Gunstar Heroes? |
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Sep 28 |
comment |
What are the advantages and challenges of using HaXe over ActionScript 3? Sorry if I created a confusion, I don't have experience with HTML5, those limitations are with HTML5 targeted from NME (haxenme.org). I gave it a shallow look when I was working with haXe+NME. The limitations are principally because the target is builded on another project called Jeash, a similar library but with not all the features that came with NME. So, you can read about some limitations here: haxenme.org/documentation/features I hope someone can give you a better answer to your question. In my case, I was using bitmapFill in my tests, and it's not supported by html5 target |
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Sep 27 |
awarded | Supporter |
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Sep 27 |
awarded | Teacher |
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Sep 27 |
awarded | Autobiographer |
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Sep 27 |
answered | What are the advantages and challenges of using HaXe over ActionScript 3? |