141 reputation
3
bio website tmogames.com
location Tucuman, Argentina
age 33
visits member for 10 months
seen May 16 at 14:44
stats profile views 5

I'm a young developer, but and old gamer/animator/rigger and entrepreneur. I've always liked game development but only until a couple of year I've started learning to coding.

I'm learning ActionScript, haXe, C++ (a little) at a time.

I'm co-founder of Teatro Magico, an animation studio, and TMO Games is our brand for making games.


Oct
7
answered How to Generate Spritesheet from a 'problematic' animated Symbol in Flash Pro CS6?
Oct
6
answered Are there tools available for building hierarchical sprite-based objects in games like Vector Man or Gunstar Heroes?
Sep
28
comment What are the advantages and challenges of using HaXe over ActionScript 3?
Sorry if I created a confusion, I don't have experience with HTML5, those limitations are with HTML5 targeted from NME (haxenme.org). I gave it a shallow look when I was working with haXe+NME. The limitations are principally because the target is builded on another project called Jeash, a similar library but with not all the features that came with NME. So, you can read about some limitations here: haxenme.org/documentation/features I hope someone can give you a better answer to your question. In my case, I was using bitmapFill in my tests, and it's not supported by html5 target
Sep
27
awarded  Supporter
Sep
27
awarded  Teacher
Sep
27
awarded  Autobiographer
Sep
27
answered What are the advantages and challenges of using HaXe over ActionScript 3?