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Jan
29
answered What's the fastest way checking if two moving AABBs intersect?
Jan
28
comment What's the fastest way checking if two moving AABBs intersect?
I'm confused. You specifically mention "swept test", have you tried the typical AABB swept test? It does exactly what you want.
Oct
30
comment How to get rid of half pixel artifacts?
If you are using alpha blending, look into pre-multiplied alpha blending: link.
Jul
12
awarded  Yearling
Jul
12
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Jun
18
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Jun
18
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Jun
17
awarded  Caucus
Feb
8
reviewed Needs Improvement Change the tilemap shown on stage in Flixel
Feb
8
reviewed Satisfactory Astar heuristics closing in on an answer before searching around to find nodes with lower movement costs
Feb
8
reviewed Needs Improvement Why are some objects not rendering properly?
Feb
8
reviewed Needs Improvement How do engines avoid “Phase Lock” (multiple objects in same location) in a Physics Engine?
Feb
8
reviewed Satisfactory How should I implement parallax scrolling with pan and zoom in HTML5?
Feb
8
reviewed Excellent Wall avoidance steering
Feb
8
awarded  Custodian
Feb
8
reviewed Needs Improvement Is there an isometric 2d game that doesn't use tilemapping?
Feb
8
reviewed Needs Improvement How to start external AS file playing on frame 2 (instead of frame 1)
Feb
8
reviewed Satisfactory Demystifying “chunked level of detail”
Nov
13
awarded  Critic
Sep
27
awarded  Nice Answer