180 reputation
7
bio website none
location Arizona
age 23
visits member for 2 years, 2 months
seen Aug 23 '13 at 18:12

Good At:

  1. Systems Analysis ( mostly RPG oriented )
  2. C++
  3. Java
  4. GM / Playstyle Analysis

Working on:

  1. Android programming
  2. Git
  3. EVE online API interfacing

Aug
29
comment Hammer BSP file size inefficiency
@kotekzot - Okay, that makes things so much clearer. Thanks for that. And agreed, this should be on Gamedev.SE
Aug
29
comment Hammer BSP file size inefficiency
What is hammer?
Aug
28
comment Model View Control Issue: Null Pointer Initialization Question
I would check the ids in the layout xml then. It sounds like it can't find the right ones.
Aug
28
comment Model View Control Issue: Null Pointer Initialization Question
Which EditText and which ImageView ?
Aug
23
awarded  Commentator
Aug
23
comment OpenGL matrix vs DirectX matrix
mh01 has a point, OpenGL and DX essentially use float[16] for their matrices - Column-major or Row-major makes no real difference. Your question may be more clear using the title: "Exporting .X file from Maya", because that is actually what you are asking about ( right? ).
Aug
16
comment Can you dynamically set which texture to use in-shader?
Ah. That makes the question more clear. Are you targeting something that has an extremely limited amount of RAM? If not, storing all of the UI elements in an array, and 'turning' them on and off via a class variable ( bool, I'd think ) should save you draw calls. You might want to edit in what platform and programming language you are targeting ( as tags as well, perhaps? ) to give people a little more knowledge as to your situation.
Aug
16
comment Can you dynamically set which texture to use in-shader?
I'm not sure what language you're using, but I know that most languages have some sort of managed List or Vector that will tell you it's .size or .length. Regardless, if the List is storing textures, wouldn't you know exactly how many textures are in it ( i.e. you have to load them all in anyways, right?) ? Member int or float that increments every time a new texture is loaded will fix that problem.
Aug
15
comment Can you dynamically set which texture to use in-shader?
Do you have to switch textures inside of the Shader? Perhaps store a list of Textures, and inside of the object ( your objects have their own class, right? ) store an int relative to which Texture it uses, then use that to set the Texture during the draw call.
Aug
10
comment How to make NPC AI for my jme3 ninja game
^^ What he said. The kind folks on that forum gave you links/suggestions to tutorials, please go through them carefully.
Aug
8
comment What is the most efficient container to store dynamic game objects in?
Any specific language you are targeting?
Aug
8
awarded  Critic
Aug
7
awarded  Supporter
Aug
6
revised I'm making a board game: who should manage the player move if the board has specific locations for the players?
Fixed spelling and grammar
Aug
6
suggested suggested edit on I'm making a board game: who should manage the player move if the board has specific locations for the players?
Aug
4
comment How to use generic level editors with my arbitary code?
^ Importer is far easier.
Aug
2
awarded  Citizen Patrol
Jul
29
comment RPG combat and gold/exp reward equations
@chaoskreator - 10v10 was for player.dex v enemy.dex, actually, but it could also be applied to levels - or any attribute, for that matter. As for distance... depending on what kind of ranged weapons you have, the short distance from player to enemy won't really matter in the grand scheme of things. ref: Diablo 2, for instance - the distance for a ranged weapon did not matter, because the relative screen distance was never more than 30 or 40 ft. Most ranged weapons are good out to 70 or 80ft before their 'damage' would start to drop (my physics is a bit weak, though)-I would ignore distance.
Jul
28
awarded  Teacher
Jul
28
answered RPG combat and gold/exp reward equations