| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 10 months |
| seen | Jul 25 '12 at 19:36 | |
| stats | profile views | 17 |
|
Jul 17 |
comment |
Need to create beautiful, random, abstract images @Byte56, It is not like that, I asked the best question I could, and this is not the first one. The problem is quite broad itself.. Quality of the answers support my thesis. |
|
Jul 13 |
asked | Need to create beautiful, random, abstract images |
|
Jul 12 |
asked | Should be GameKit used together with GameCenter? |
|
Jul 12 |
comment |
How to synchronize clocks in multiplayer game? I still believe in gradation. |
|
Jul 12 |
comment |
How to synchronize clocks in multiplayer game? I think we are missing the point. It is not perfection that bothers me, it's user experience. This can be good or better, and I would like the better. That's it. |
|
Jul 11 |
comment |
How to synchronize clocks in multiplayer game? I will probably need to limit my apps activity during the synchronization – right now I give some CPU time to network subsystem at each drawing frame. If framerate is 30 FPS, then I will answer the ping in 1/30 = 33 ms anyway. I could also add the 33 ms, or the difference between "TCP stack receive time" and my current MilisecondTicks().. |
|
Jul 11 |
awarded | Student |
|
Jul 11 |
comment |
How to synchronize clocks in multiplayer game? Good that I do not need perfection. How to do it better than nothing? Maybe: each player sends "START" message, and starts as soon it receives START message from all other players |
|
Jul 11 |
asked | How to synchronize clocks in multiplayer game? |