| bio | website | saloonsoft.blogspot.com |
|---|---|---|
| location | Cosenza, Italy | |
| age | 22 | |
| visits | member for | 1 year |
| seen | Mar 23 at 15:08 | |
| stats | profile views | 28 |
I like computer programming and playing guitar! Currently i'm studying Computer Science at UNICAL. I would like to become a well-skilled game developer
[Twitter] : https://twitter.com/#!/AndreaTux
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May 16 |
awarded | Popular Question |
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Mar 18 |
awarded | Notable Question |
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Dec 29 |
awarded | Popular Question |
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Dec 7 |
comment |
Monster's AI in an Action-RPG I think this is a good and (relatively) fast way to implement an ai, mentioned also in many books (evaluate something, give it a worth and multiply values). Thank you |
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Dec 7 |
accepted | Monster's AI in an Action-RPG |
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Sep 21 |
awarded | Custodian |
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Sep 18 |
comment |
Sprite sheet generator I tried this: "montage frame*.png -background none -tile 8x sheet.png" and it creates a sprite sheet with normal sized sprites where they are also squared :) Thank you very much, this is a powerful tool! |
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Sep 18 |
awarded | Commentator |
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Sep 18 |
accepted | Sprite sheet generator |
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Sep 18 |
comment |
Sprite sheet generator Great! This is what I'm searching for, thank you. But I have a little issue: I write -geometry 59x59 because the biggest 'x' value is 59, but what I get is this : s8.postimage.org/e59ul5akl/sheet.png . As you can see, all the sprites are resized to 59x59, is it possible to maintain the orignal values and only add some blank space?(so all the sprite has their original values, but with blank spaces their'll be squared on the sheet!) |
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Sep 17 |
revised |
Sprite sheet generator added 105 characters in body |
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Sep 17 |
comment |
Sprite sheet generator Yes, I've tried but it means that the entire sprite sheet has a square format! (and trying it, nothing changed) |
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Sep 17 |
comment |
Sprite sheet generator Yes I've already seen it, but it detects the sprites.. so it exports them with irregular dimensions! |
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Sep 17 |
comment |
Sprite sheet generator Thanks, but I'm developing in java! |
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Sep 17 |
asked | Sprite sheet generator |
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Sep 9 |
awarded | Tumbleweed |
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Sep 2 |
asked | Models with more than one mesh in JMonkeyEngine |
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Aug 29 |
comment |
Monster's AI in an Action-RPG Yes, but in an rpg I don't think that a fuzzy approach would be optimal! We have about 10-15 parameters to cover-up! So even if fuzzy logic can be used, I have to do a big work, covering all those parameters [create Fuzzy linguistic variables etc]! With a utility-based system the only work is to construct a formula that can represent an evaluation! |
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Aug 24 |
comment |
Monster's AI in an Action-RPG That's a great help!Thanks!! |
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Aug 23 |
reviewed | Approve suggested edit on Monster's AI in an Action-RPG |