85 reputation
111
bio website saloonsoft.blogspot.com
location Cosenza, Italy
age 23
visits member for 2 years, 2 months
seen May 26 at 15:53

I like computer programming and playing guitar! Currently i'm studying Computer Science at UNICAL. I would like to become a well-skilled game developer

[Twitter] : https://twitter.com/#!/AndreaTux


Jul
8
awarded  Popular Question
May
16
awarded  Popular Question
Mar
18
awarded  Notable Question
Dec
29
awarded  Popular Question
Dec
7
comment Monster's AI in an Action-RPG
I think this is a good and (relatively) fast way to implement an ai, mentioned also in many books (evaluate something, give it a worth and multiply values). Thank you
Dec
7
accepted Monster's AI in an Action-RPG
Sep
21
awarded  Custodian
Sep
18
comment Sprite sheet generator
I tried this: "montage frame*.png -background none -tile 8x sheet.png" and it creates a sprite sheet with normal sized sprites where they are also squared :) Thank you very much, this is a powerful tool!
Sep
18
awarded  Commentator
Sep
18
accepted Sprite sheet generator
Sep
18
comment Sprite sheet generator
Great! This is what I'm searching for, thank you. But I have a little issue: I write -geometry 59x59 because the biggest 'x' value is 59, but what I get is this : s8.postimage.org/e59ul5akl/sheet.png . As you can see, all the sprites are resized to 59x59, is it possible to maintain the orignal values and only add some blank space?(so all the sprite has their original values, but with blank spaces their'll be squared on the sheet!)
Sep
17
revised Sprite sheet generator
added 105 characters in body
Sep
17
comment Sprite sheet generator
Yes, I've tried but it means that the entire sprite sheet has a square format! (and trying it, nothing changed)
Sep
17
comment Sprite sheet generator
Yes I've already seen it, but it detects the sprites.. so it exports them with irregular dimensions!
Sep
17
comment Sprite sheet generator
Thanks, but I'm developing in java!
Sep
17
asked Sprite sheet generator
Sep
9
awarded  Tumbleweed
Sep
2
asked Models with more than one mesh in JMonkeyEngine
Aug
29
comment Monster's AI in an Action-RPG
Yes, but in an rpg I don't think that a fuzzy approach would be optimal! We have about 10-15 parameters to cover-up! So even if fuzzy logic can be used, I have to do a big work, covering all those parameters [create Fuzzy linguistic variables etc]! With a utility-based system the only work is to construct a formula that can represent an evaluation!
Aug
24
comment Monster's AI in an Action-RPG
That's a great help!Thanks!!